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    <title>Published Ordered Knowledge Base: | Andromo Support</title>
    <description>Published Ordered Knowledge Base</description>
    <generator>Helprace RSS</generator>
    <link>https://support.andromo.com/kb/s1-general/knowledgebase/all?format=rss</link>
    <item>
      <title>How to cancel or change your subscription</title>
      <description><![CDATA[<p>You may cancel your subscription at any time in your Andromo account.</p>
<p>Cancelling your subscription</p>
<p>To cancel, follow these instructions:</p>
<p>1. Log into your Andromo account. 2. Go to your Account settings. 3. Scroll down and click 'cancel subscription' in the bottom of your plan description.</p>
<p></p>
<p>See How do I cancel a recurring payment, subscription, or automatic billing agreement I have with a merchant? at the PayPal web site for more details.</p>
<p>Signed up without a PayPal account?</p>
<p>Did you sign up with a credit card but don't have a PayPal account? PayPal still processes your subscription payments for Andromo. Simply[_cuted_]</p>]]></description>
      <pubDate>Mon, 18 May 2020 10:23:33 +0000</pubDate>
      <link>https://support.andromo.com/kb/i7-how-to-cancel-or-change-your-subscription</link>
      <guid>https://support.andromo.com/kb/i7-how-to-cancel-or-change-your-subscription</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>You may cancel your subscription at any time in your Andromo account.</p>
<h4>Cancelling your subscription</h4>
<p>To cancel, follow these instructions:</p>
<p>1. Log into your Andromo account.
<br>
2. Go to your Account settings.
<br>
3. Scroll down and click 'cancel subscription' in the bottom of your plan description.</p>
<p><img src="http://support.andromo.com/help/assets/83b48722698ce656febaa0e7d7da4efd07819086/cancel-4_normal.png" alt=""></p>
<p>See <a href="http://www.paypal.com/webapps/helpcenter/article/?currentIssueID=27715" target="_blank" rel="nofollow"><b>How do I cancel a recurring payment, subscription, or automatic billing agreement I have with a merchant? </b></a>at the PayPal web site for more details.</p>
<h4>Signed up without a PayPal account?</h4>
<p>Did you sign up with a credit card but don't have a PayPal account? PayPal still processes your subscription payments for Andromo. Simply locate the receipt that PayPal emailed you and find the transaction number (ie. receipt number/subscription number) at the top of that email. Then you can simply call PayPal and ask them to cancel your subscription payments.</p>
<p>To contact PayPal using their local number, do the following:</p>
<ul>
<li>Go to the PayPal website (<a href="http://www.paypal.com" target="_blank" rel="nofollow">http://www.paypal.com</a>).</li>
<li>Click Contact Us at the bottom of any page.</li>
<li>Click Call Us, then click Continue for our Customer Service phone number.</li>
</ul>
<h4>You may continue building for the remainder of your subscription</h4>
<p>After you cancel your subscription, you can still build for the remainder of the time until your subscription would have expired. So, if you have four months left in your subscription when you cancel, you will still be able to build your projects for the remaining four months.</p>
<h4>Ads stop running at applications with expired subscription</h4>
<p>After your subscription has expired, ads stop working at your applications. Your app’s ads will resume with a renewed subscription.</p>
<h4>Changing your subscription</h4>
<p>To change from one subscription level to another -- for example, to change from a Starter subscription to a Professional one -- simply go to your account settings and choose - ‘Upgrade’.</p>
<h4>Making changes to your project</h4>
<p>You may continue editing your projects without a subscription -- but you will need an active subscription in order to build.</p>
<h4>Resubscribing</h4>
<p>You may resubscribe at any time after you cancel by starting a new Andromo subscription. There are no penalties for unsubscribing. The cost of your new subscription will be whatever the normal rate for an Andromo subscription is at that time.</p>
<h4>Special offers</h4>
<p>All special offers are valid one-time for the duration of the subscription to which they were applied, unless the validity period is additionally specified in the conditions of the special offer.</p>
<p>If your previous subscription rate was discounted through a special offer, you will lose that special discounted rate when you unsubscribe. The same goes for features, limits etc. </p>]]></content:encoded>
    </item>
    <item>
      <title>Turning your idea into an Android App</title>
      <description><![CDATA[<p>In the previous article of this series, we discussed how to come up with a successful app idea. Hopefully we’ve been able to spark your imagination and get you on the road to making your first app.</p>
<p>This next article will cover the simple steps you need to follow in order to turn your idea into a fully working Android app.</p>
<p>If you haven't decided on an idea yet, no need to worry, just give it a little more thought and perhaps an idea will come to you during this article. Try making an app about your favourite animal, sport,[_cuted_]</p>]]></description>
      <pubDate>Wed, 05 Jun 2019 10:06:12 +0000</pubDate>
      <link>https://support.andromo.com/kb/i10-turning-your-idea-into-an-android-app</link>
      <guid>https://support.andromo.com/kb/i10-turning-your-idea-into-an-android-app</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>In the previous article of this series, we discussed <a href="https://support.andromo.com/i9-coming-up-with-a-successful-app-idea">how to come up with a successful app idea</a>. Hopefully we’ve been able to spark your imagination and get you on the road to making your first app.</p>
<p>This next article will cover the simple steps you need to follow in order to turn your idea into a fully working Android app.</p>
<p>If you haven't decided on an idea yet, no need to worry, just give it a little more thought and perhaps an idea will come to you during this article. Try making an app about your favourite animal, sport, or beverage. Simply going through the process will be helpful.</p>
<p>Whether you have an idea or not, this article will provide you with an overview of <a href="http://www.andromo.com/?utm_source=kb_idea_into_app&amp;utm_medium=kb&amp;utm_content=first_link&amp;utm_campaign=andromo" rel="nofollow">Andromo's app making</a> process.</p>
<hr>
<h4><b>Explore Andromo’s Activity Types</b></h4>
<p><br>
If you haven’t already, you’ll first want to explore Andromo’s available <a href="https://support.andromo.com/s1-general/knowledgebase/top/c3-activities">Activity types</a>. This will help you better understand the types of media/content you can include in your app. You can keep that information in mind when gathering, or creating content, however don’t let it restrict you. As you gain experience you may find alternate ways to present the content that you weren’t aware of.</p>
<hr>
<h4><b>Gather or Create your Content</b></h4>
<p><br>
Once you’ve decided on an idea for an app, the next step will be to gather the content you want to include, whether it’s publicly available content that you’ll be linking to, or your own creations. Below are some examples of common items that may apply to your idea:</p>
<ul>
<li><a href="https://support.andromo.com/i33-photo-gallery-activity">Photos</a> – your own, public photos in an <a href="https://support.andromo.com/i35-rss-atom-news-feed">RSS/Atom media feed</a>, on Flickr, Instagram.</li>
<li><a href="https://support.andromo.com/i39-youtube-activity">YouTube Videos</a> – your own, public videos on the topic.</li>
<li><a href="https://support.andromo.com/i38-website-activity">Website Links</a> – your own, a collection of interesting sites surrounding the topic.</li>
<li><a href="https://support.andromo.com/i35-rss-atom-news-feed">News feeds (RSS/Atom)</a> – your own, or public feeds with the latest news on the topic.</li>
<li><a href="https://support.andromo.com/i26-facebook-activity">Facebook page</a> – your own, or popular pages discussing the topic.</li>
<li><a href="https://support.andromo.com/i37-twitter-activity">Twitter</a> – your own, or others of interest.</li>
<li><a href="https://support.andromo.com/i21-audio-activity">Audio</a> – your own audio creations, or audio files you can legally distribute or stream.</li>
<li><a href="https://support.andromo.com/i34-podcast-activity">Podcasts </a>– your own, or others that are publicly available.</li>
<li><a href="https://support.andromo.com/i36-radio-activity">Online Radio </a>– your own, or other stations of interest.</li>
<li><a href="https://support.andromo.com/i30-map-activity">Map Locations</a> – your place of business, or locations related to your topic.</li>
<li><a href="https://support.andromo.com/i24-custom-page-activity">Custom Text</a> – textual information you have specific knowledge about.</li>
<li><a href="https://support.andromo.com/i31-pdf-activity">PDF Documents</a> - your own, or content you can legally distribute.</li>
</ul>
<p>If you’re using content that is not your own, make sure you don’t violate any copyrights by claiming the work as your own. Online content will usually contain information about its usage, so be respectful. When in doubt, ask the owner of the content, or err on the side of caution. Violating copyrights is a sure way to get your account banned in app stores such as Google Play.</p>
<p>You should also be mindful of the subject matter of your content since some app stores and ad networks prohibit using certain types of content. For your first app, we suggest you play it safe until you’re familiar with all of the regulations on the topic.</p>
<hr>
<h5><b>Style your App</b></h5>
<p><br>
When it comes to styling your app, don’t be afraid to express your creative side. The goal is to create an interface that is both visually appealing, and easy to read. Changing your app’s appearance in Andromo is easy to do, but getting it “just right” may take some experimentation, so don’t get hung up on getting things perfect when starting your app.</p>
<p>For your first app, you may want to stick with the default style settings. As you gain experience, you can experiment with different looks to make your app more unique. The following sections discuss some styling decisions you’ll want to make before releasing your app to the public.</p>
<p><b>Choose a Dashboard Type</b>
<br>
Your app’s dashboard is the first thing the user will see after launching your app, so you’ll want to make a good impression by having it look nice. Andromo has a variety of <a href="https://support.andromo.com/i15-dashboard">Dashboard types</a> to choose from, with a number of available customizations. If you’re unsure which type you prefer, the “List” type is a safe bet for most apps. Switching the dashboard type is easy, so feel free to experiment in the future. These settings can be found on your project’s <a href="https://support.andromo.com/i15-dashboard">Dashboard tab</a>.</p>
<p><b>Choose a Theme</b>
<br>
When it comes to making your app unique, simple changes such as choosing a color theme can go a long way when designing your app. Some areas to consider customizing are the action bar style/theme/colors, text colors and background colors. If you have a logo, perhaps you could tailor your colors around your brand’s color scheme. This decision may be more apparent after deciding on your other graphics such as your app icon. To start, feel free to just use the defaults. These style settings can be found on your project’s <a href="https://support.andromo.com/i83-styles">Styles tab</a>.</p>
<p><b>Create your Icons</b>
<br>
There are several icons you’ll want to specify before releasing your app, the most important being your App Icon. The app icon will be shown on the device’s Home or All Apps screen after it’s installed, and in the action bar while your app is running. You can set the app icon on your project’s <a href="https://support.andromo.com/i84-app-info">App Info tab</a>.</p>
<p>Your goal should be to choose an icon that is easy to identify and is a representation of your brand or content. Since you’ll need it in the future for store listings such as Google Play, you’ll want to make sure you have an image available that is at least 512x512 in size to work with. (As a general rule, it's better to have an icon that is too large and scale it down, than it is to have an icon that is too small and scale it up.) The possibilities are endless if you have some graphical abilities, but if you don’t, no need to worry. There are many sites available that offer royalty free images that you can use for your icons such as http://openclipart.org or http://www.iconfinder.com.</p>
<p>The other set of icons you’ll want to consider changing before release are the activity icons. These are the icons on your app’s dashboard (the first screen) that represent each of the activities you’ll add. Each activity’s icon can be set on its properties page. Andromo automatically includes default icons for each activity type, so if they fit the style you’re going for, feel free to use them.</p>
<hr>
<h4><b>Turn your Content into Activities</b></h4>
<p><br>
Activities are the main component of your app and where you’ll be adding all of the content that you’ve gathered for your idea. Each activity you add will be automatically added as an item on the dashboard. This is how your users will access each area. As described earlier, Andromo has a variety of <a href="https://support.andromo.com/s1-general/knowledgebase/top/c3-activities">Activity types </a> to choose from, tailored to different types of content. While Andromo’s activities were created with a particular idea in mind, don’t be afraid to think of creative ways to use them beyond what we’ve suggested.</p>
<p>There’s no right or wrong answer as to how many activities your app should have, but as a guideline, you’ll want to shoot for a minimum of 4, but ideally at least 6. You may also want to stay away from large numbers, since it may become difficult for users to navigate. Quality is often better than quantity. Keep in mind that updating your app is easy, so adding new content in future updates is always a nice surprise for your audience. So don’t feel you need to add all the content you’ve gathered.</p>
<p>You can build your app as many times as you want, so to get your feet wet, just add one or two activities to your project’s <a href="https://newsupport.andromo.com/i16-activities" rel="nofollow">Activities tab</a> so you can build your app to see what it looks like. If you don’t have any activity content yet, try adding a “Facebook” activity using ‘andromorocks’ as the Facebook Page.</p>
<hr>
<h4><b>Build and Test</b></h4>
<p><br>
Your app doesn’t need to be finished in order to build and test. It’s exciting to see what your app looks like, so don’t be afraid to pause and take a look at your work along the way. In general you’ll be building numerous times after adding content, fixing issues, or tweaking the appearance of your app. Building your app is as simple as a button click, initiated from the button on the “Build” tab of your project.</p>
<p>Once the build process is completed on Andromo’s servers, you’ll receive an email containing a download link for your compiled app file. The next step is to install your app to see how it looks, and to make sure it functions the way you want. The easiest way to test your app is on an Android device, so if you have one, follow the instructions in the article <a href="https://support.andromo.com/i43-how-to-install-your-app-onto-a-device">How to install your App onto a device</a>. If you don’t have a device, don’t worry, you can still test your app, but it involves some further steps as described in the article <a href="https://support.andromo.com/i44-testing-your-application-without-a-mobile-device">Testing your application without a mobile device.</a></p>
<hr>
<h4><b>Monetizing your App</b></h4>
<p><br>
If your app is nearing completion and you think it’s something you’d like to release to the public, you’ll want to start thinking about how you’d like to monetize it. If it’s more of a promotional tool for your business or brand, this form of revenue may not apply to you. The most popular way to monetize free apps is to include ads. Andromo contains a variety of advertising formats and providers, the most popular being banner and interstitial ads from Google’s AdMob. You can find all of Andromo’s monetization options on the <a href="https://support.andromo.com/s1-general/knowledgebase/top/c7-monetization-options">Monetization tab </a> of your project. All of these options require a registration step, so you’ll probably want to initiate the process while you finish your app.</p>
<p>The second way to monetize your app is by selling it through an app store such Google Play. If you feel people would pay for the content you have to offer, you may want to consider publishing it that way, instead of distributing a free version with ads. It’s also common to release two versions of an app, a free version with ads containing a limited amount of content/features, and a paid version that contains more content/features, and no advertising. If you decide to go this route, you’ll need to create two separate Andromo projects for the free and paid versions.</p>
<hr>
<h4><b> What's Next?</b></h4>
<p><br>
The next article of this series will explain <a href="https://support.andromo.com/i11-releasing-your-first-android-app">how to release your finished app to the public</a>. Read on!</p>]]></content:encoded>
    </item>
    <item>
      <title>Releasing your first Android app</title>
      <description><![CDATA[<p>In the previous article in this series, we discussed how to turn your idea into an Android app</p>
<p>Seeing an app that you made, running on an Android device for the first time, is always an exciting moment! The next step is just as exciting: releasing your app to the public, and watching the download numbers climb.</p>
<p>If making your app available to millions of users sounds hopelessly mysterious, fear not — this article will cover everything you need to know in order to prepare your app for release and launch it out into the world.</p>
<p></p>
<p>Releasing an app</p>
<p>Let's[_cuted_]</p>]]></description>
      <pubDate>Wed, 05 Jun 2019 10:14:33 +0000</pubDate>
      <link>https://support.andromo.com/kb/i11-releasing-your-first-android-app</link>
      <guid>https://support.andromo.com/kb/i11-releasing-your-first-android-app</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>In the previous article in this series, we discussed <a href="https://newsupport.andromo.com/i10-turning-your-idea-into-an-android-app" rel="nofollow">how to turn your idea into an Android app</a></p>
<p>Seeing an app that <i>you</i> made, running on an Android device for the first time, is always an exciting moment! The next step is just as exciting: releasing your app to the public, and watching the download numbers climb.</p>
<p>If making your app available to millions of users sounds hopelessly mysterious, fear not — this article will cover everything you need to know in order to prepare your app for release and launch it out into the world.</p>
<hr>
<h4><b>Releasing an app</b></h4>
<p>Let's take a look at what you need to do in order to release your newly created Android app. There are a few topics that you will need to think about during this phase of the app creation process and this article will walk you through them and take away any of the worries you might have. Here are the topics that will be discussed in this article:</p>
<p>Let’s take a look at what you need to do in order to release your newly created Android app. Each of these topics will be discussed in this article:</p>
<p>1. <b>Monetize your app</b>: Decide if you are going to monetize your app, and if so how.
<br>
2. <b>Build and test</b>: Build a final version of your app and test it to make sure that everything works.
<br>
3. <b>Choose an app store</b>: Choose the app store(s) where you will upload your app.
<br>
4. <b>Prepare your store listing</b>: Get all of the icons, screenshots, and description text you need to publish your app to the app store(s) that you have chosen.
<br>
5. <b>Promote your app</b>: Promote your app after release to gain more users and make more money.
<br>
6. <b>Plan your update schedule</b>: Decide when you will release the next version of your app.</p>
<p>A good companion to this article is the <a href="http://developer.android.com/distribute/googleplay/publish/preparing.html" rel="nofollow">Android Developers Launch Checklist</a>. It's aimed at developers who need to program their apps from scratch, so there are some things that won't apply to <a href="http://www.andromo.com/?utm_source=kb_releasing_your_app&amp;utm_medium=kb&amp;utm_content=first_link&amp;utm_campaign=andromo" rel="nofollow">Andromo</a> users because they are already taken care of for you -- however there is still a wealth of information in it for anyone looking to release an Android app.</p>
<hr>
<h4><b>Monetizing Your App</b></h4>
<p>Now that you are ready to release your app you need to decide whether you want to monetize your app, and if so, how you want to do that. Most <a href="http://www.andromo.com/?utm_source=kb_releasing_your_app&amp;utm_medium=kb&amp;utm_content=second_link&amp;utm_campaign=andromo" rel="nofollow">Andromo App Maker</a> users who want to monetize their apps will do so using one or more of the available ad networks.</p>
<p><b>Monetizing with Ads</b></p>
<p>Adding an advertising network to your app is very simple if you follow these general steps for each ad network you wish to support:</p>
<p>1. <b>Sign up:</b> Create a developer account on the ad network you wish to monetize with.
<br>
2. <b>Get the required id(s):</b> Each ad unit you enable within Andromo needs one or more unique ids that will identify your app with the ad network. The ad network will give this to you.
<br>
3. <b>Enable the ad unit and supply your id:</b> Now you need to enable the ad unit within your project on <a href="http://www.andromo.com/?utm_source=kb_releasing_your_app&amp;utm_medium=kb&amp;utm_content=ads_link&amp;utm_campaign=andromo" rel="nofollow">Andromo.com</a> and enter the id the ad network gave you.
<br>
4. <b>Rebuild your app:</b> Rebuild your app and you should start seeing the ads show up.</p>
<p><b>Note:</b> Do not click on your ads! If you click on your own ads there is a very high chance you will get banned from that ad network and lose all your ad revenue. Be careful and do not risk your future earning potential for all of your apps. It isn't worth it.</p>
<p>More information on monetizing your app via ads can be found in the <a href="https://support.andromo.com/s1-general/knowledgebase/top/c7-monetization-options">Monetization Options</a>  section of our knowledge base.</p>
<p><b>Selling Your App</b></p>
<p>While the steps to adding an ad unit are quite generic, the steps required when selling your app through an app store are not. What is needed in order to sell an app within a certain app store, is a store-specific issue. As a result you will have to look into the help section of each app store you choose to sell in for more information. More about app stores can be found in the <span style="background-color: #ffffff;"><a href="#Choose_an_app_store" rel="nofollow">Choose an app store</a> </span>section.</p>
<hr>
<h4><b>Building and Testing</b></h4>
<p>When you are ready to release it's a good idea to build the final version of your app and test it to make sure that everything works the way you want it to. Here is a helpful checklist you can use when testing your final build:</p>
<p><b>App Launcher</b></p>
<p>1. Does you app icon look good? Is it the icon you want?
<br>
2. Is the name of your app spelled correctly?</p>
<p><b>Dashboard</b></p>
<p>1. Does your dashboard look good in both portrait and landscape?
<br>
2. Are the activity titles and activity descriptions correct and spelled properly?
<br>
3. Does each activity icon look good?</p>
<p><b>Activities</b></p>
<p>1. Does each activity work?
<br>
2. Are all the settings within the app correct? Photo titles, RSS thumbnails, HTML, etc.</p>
<p><b>About Dialog</b></p>
<p>1. Is the version of your app correct?
<br>
2. Is the information text correct?</p>
<p><b>Miscellaneous</b></p>
<p>1. If you have enabled ads, are they displaying? (If you just created your ad network account it may take as long as a day for ads to start being served to your app.)
<br>
2. Does your style look good across all of your app's activities?
<br>
3. Does your action bar look good? App Icon, color scheme, etc.</p>
<p>You should also look at the <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://developer.android.com/distribute/googleplay/quality/index.html" rel="nofollow">Android Developer App Quality</a> </span>help topic to ensure that your app is at a quality level that will help it to succeed.</p>
<p>If everything looks good it's time to take your app public!</p>
<hr>
<h4><b><a id="Choose_an_app_store"></a> Choose an app store</b></h4>
<p>Choosing an app store might seem like a daunting task, but it doesn't have to be. Here is a short list of app stores that we recommend you look at:</p>
<p><b>Google Play</b></p>
<p>The default app store for most developers around the world is <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="https://play.google.com" rel="nofollow">Google Play</a></span>. This is the app store run by Google and should probably be the first app store you target. In order to create a Google Play Developer account you must pay a one-time fee of $25 USD. If money or geographical restrictions are not an issue, this should be the first app store you upload your app to. We have a knowledge base article that details <a href="https://support.andromo.com/i47-how-to-put-your-app-in-google-play">How to put your app in Google Play</a>.</p>
<p>If you are going to target Google Play you should also watch the Google Developers Live video, <span style="background-color: #ffff00;"><a style="background-color: #ffff00;" href="https://www.youtube.com/watch?v=2jsnpZZym8Y" rel="nofollow"><span style="background-color: #ffffff;">Root Access: How your startup can succeed in the Play </span><span style="background-color: #ffffff;">Store</span></a></span> for some tips on succeeding in the Google Play app store.</p>
<p><b>Amazon Appstore</b></p>
<p>The <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://developer.amazon.com/home.html" rel="nofollow">Amazon Appstore</a></span> usually costs $99.00USD per year to sign up, but right now the fee is being waived, so sign up for free account and upload your app. More information is available in our knowledge base article <a href="https://support.andromo.com/i49-making-kindle-fire-apps-with-andromo">Making Kindle Fire Apps with Andromo</a>. Amazon's Kindle Fire is one of the best selling Android tablet lines to date, so don't ignore this app store.</p>
<p><b>Samsung Apps</b></p>
<p>Samsung is the most popular Android device maker in the world, accounting for over 31% of <b>all</b> smartphones sold. They also happen to have their their own app store that's available to all of those devices: <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://seller.samsungapps.com/" rel="nofollow">Samsung Apps</a></span>. It's free to set up a developer account and free to upload your app. While it might not be the first app store you upload your apps to, it should be on your list of app stores to include.</p>
<p><b>Regional App Stores</b></p>
<p>In many countries around the world (e.g. South Korea), regional or carrier branded app stores are very important. That means that if your app targets or becomes popular in a specific country, it makes sense to research which app stores are popular within that country and be sure to upload your app to the most popular.</p>
<p>Other App Stores</p>
<p>Here are a few other app stores that you might want to look at:</p>
<ul>
<li><span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://mall.soc.io/Register" rel="nofollow">Soc.io</a></span></li>
<li><span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="https://developer.getjar.com/" rel="nofollow">Getjar</a></span></li>
<li><span style="background-color: #ffff00;"><a style="background-color: #ffff00;" href="http://apps.opera.com/en_ca/register.php" rel="nofollow"><span style="background-color: #ffffff;">Opera App Store</span></a></span></li>
</ul>
<p>A larger list of app stores can be found on the <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://www.onepf.org/appstores/" rel="nofollow">One Platform Foundation</a>.</span></p>
<p><b>See What Works</b></p>
<p>There are a lot of app stores out there, and most of them will let you submit your app for free. Some aren't worth the time it takes to create an account, while others will give you more downloads than Google Play. What works for one app might not work for another; sometimes all that's needed to get a few more downloads is a little bit of experimentation. Find some app stores and test the results.</p>
<hr>
<h4><b>Prepare your app store listing</b></h4>
<p>Before you upload your app to any of the available app stores you will need to collect a few things in order to prepare your store listing. While these steps are not the same across all app stores, in general most of the following will be needed:</p>
<p><b>A Large App Icon</b></p>
<p>You will probably need a 512x512 version of your app icon, and in some app stores a smaller version as well.</p>
<p><b>Screenshots</b></p>
<p>At a minimum you will need four screenshots of your app. You can read more about taking screenshots of your app in our knowledge-base article <a href="https://support.andromo.com/i50-how-to-take-screenshots-of-your-application">How to take Screenshots of an Android application</a>. Most modern phones can do this by simply pressing and holding the power and volume-down buttons down for a few seconds. Make sure that your screenshots are accurate and highlight the best features in your app.</p>
<p>Google Play recommends that you have three types of screenshots: phone, 7 inch tablet, and 10 inch tablet.</p>
<p><b>A description of your app</b></p>
<p>Each app store will require you to describe your app to potential users. You app description should explain what your app does, and contain related keywords so that search queries will find you app. Be wary of lying or doing any "keyword stuffing" as both have the possibility of getting your app banned from that particular app store. Google Play is especially sensitive to this.</p>
<p>Also pay special attention to the first sentence in your description. This is often the only part potential users will see on their mobile phone, so make it count.</p>
<p><b>A tagline from your app</b></p>
<p>Come up with a short tagline for your app. Something less than 80 characters that will hook potential users.</p>
<p><b>Promotional Images</b></p>
<p>Some app stores permit additional promotional images that will help your app store listing attract more customers. You might need an image editor to create these. While it may seem like a hassle to create additional graphics, the potential benefits outweigh the small amount of effort needed to create them.</p>
<hr>
<h4><b> Promote your app</b></h4>
<p>After you publish your app to the stores of your choice it is important to take some time to promote your app. The more people hear about your app the more likely they are to download your app, so get out there and let them know about it. Promoting your app doesn't have to cost you anything, it can be done very easily using social networks (Facebook, Twitter, Google+, etc), blogs, and any other online space where potential users of your app might congregate. Don't spam people, instead let them know that you have a very cool app on a subject that they are interested in.</p>
<p>Another way to direct potential users to your app is through paid advertising. If you want to spend the money you can actually advertise your app using the very same ad networks that you enabled in your app! In the future when you have more than one app available you can use house ads to cross promote between your apps, a very clever strategy that many successful <a href="http://www.andromo.com" rel="nofollow">Andromo app developers</a> employ.</p>
<hr>
<h4><b>Update Schedule</b></h4>
<p>Another key to a successful app whose install numbers continue to climb is to follow a release schedule. Your release schedule should mainly be about two things:</p>
<p>1. Fixing bugs
<br>
2. Adding new content/features</p>
<p>If there is a bug in your app, or if Andromo has fixed a bug, you should release an update as soon as possible. If you come across new content that you would like to add, or if Andromo has added a new feature that you would like to take advantage of, you should release an update according to your schedule.</p>
<p>Both types of updates to your app will bring your app back to the user’s attention and hopefully get them using your app again.</p>
<p>You should aim to update your app around once a month. It will help to keep your existing users happy and help you acquire new ones.</p>
<hr>
<h4> <b>In Conclusion</b></h4>
<p>Once you've released your app to the public and uploaded it to the app stores of your choice, it's time to have some fun over the next few days as you watch the ad impressions and install counts grow. You should feel proud when you start to see people using your app! But don't be discouraged if your app doesn't explode in popularity overnight. Some apps need time to get noticed by the right users. And, unfortunately, there will be some apps that just won't get noticed, in spite of all your efforts, for all kinds of reasons that are beyond your control...but there will be others that will. So if your app's journey to success is slower than you wanted, don't despair; take what you've learned from the process and build another app. Even in a crowded app store, there is still room for new successful apps.</p>
<p>That's the beauty of <a href="http://www.andromo.com" rel="nofollow">Andromo App Maker</a>. The quick turnaround from idea to app as shown in this series means that you can keep creating and releasing different ideas without spending half a year to code it yourself in Java. You can throw as many apps as you want into the app stores, until you find an idea that sticks.</p>
<p>But in order to create more than one app using Andromo you will need a <a href="https://www.andromo.com/en/plan" rel="nofollow">subscription to Andromo</a>.</p>
<p><b>Reason to subscribe #1:</b> Although you can build one app using Andromo's free trial, you cannot monetize that app with ads; instead, Andromo's own ads will be shown. This means you are missing out on the potential ad revenue from your app. When you have an Andromo subscription you get 100% of the ad time and therefore 100% of the ad revenue.</p>
<p><br>
<b>Reason to subscribe #2:</b> You also need a subscription in order to turn advertising off and make ad-free apps. Which means that if you are planning on selling your app for money you will want to get a subscription, or your end users will still see Andromo’s ad units, which is generally frowned upon for paid apps.</p>
<p><b>The Solution:</b> <a href="https://www.andromo.com/en/plan" rel="nofollow">Subscribe to Andromo.com</a>, get 100% of the ad revenue, gain the ability to turn off ads, and most importantly gain the ability to make multiple Android apps!</p>]]></content:encoded>
    </item>
    <item>
      <title>Activity Toolbar</title>
      <description><![CDATA[<p>Toolbar</p>
<p>Toolbar Mode</p>
<ul>
<li>Global - Use the Global toolbar settings from the Theme tab of your project.</li>
<li>Parent - Use the activity's parent dashboard toolbar settings. These settings are defined in the Toolbar section of the the parent dashboard's properties.</li>
<li>Custom - Enables the Custom Toolbar Settings section of settings allowing you to customize the toolbar style for the activity.</li>
</ul>
<p>Custom Toolbar Settings</p>
<p>Toolbar Style</p>
<ul>
<li>Standard - Use a standard toolbar with a solid color background. If a feature image is enabled, it will appear "outside" the toolbar, and will scroll beneath it as the activity contents are scrolled.</li>
<li>Compact - Use a compact toolbar. A compact toolbar[_cuted_]</li></ul>]]></description>
      <pubDate>Sat, 25 May 2019 13:04:55 +0000</pubDate>
      <link>https://support.andromo.com/kb/i42-activity-toolbar</link>
      <guid>https://support.andromo.com/kb/i42-activity-toolbar</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h4><b>Toolbar</b></h4>
<p><b>Toolbar Mode</b></p>
<ul>
<li><b>Global</b> - Use the Global toolbar settings from the <i>Theme</i> tab of your project.</li>
<li><b>Parent</b> - Use the activity's parent dashboard toolbar settings. These settings are defined in the <i>Toolbar</i> section of the the parent dashboard's properties.</li>
<li><b>Custom</b> - Enables the <i>Custom Toolbar Settings</i> section of settings allowing you to customize the toolbar style for the activity.</li>
</ul>
<p><b>Custom Toolbar Settings</b></p>
<p><b>Toolbar Style</b></p>
<ul>
<li><b>Standard</b> - Use a standard toolbar with a solid color background. If a feature image is enabled, it will appear "outside" the toolbar, and will scroll beneath it as the activity contents are scrolled.</li>
<li><b>Compact</b> - Use a compact toolbar. A compact toolbar is similar to the standard toolbar, but with support for showing the feature image as the toolbar background, appearing "inside" the toolbar.</li>
<li><b>Expanded</b> - Use an expanded toolbar which is a collapsible toolbar that starts out expanded. If a feature image is enabled, it will appear within the expanded toolbar, and collapse along with it.</li>
</ul>
<p><b>Scroll Behavior</b></p>
<ul>
<li><b>Always visible</b> - Keep the toolbar visible when scrolling activity content.</li>
<li><b>Auto hiding</b> - Automatically hide the toolbar when scrolling activity content.</li>
</ul>
<p><b>Show Advanced Settings</b>
<br>
Shows or hides the <i>Advanced Toolbar Settings</i> for the selected style containing settings such as the <i>Background Type</i>, <i>Background Color</i>, <i>Automatic Background Color Preference</i> and <i>Primary Toolbar Text/Icon Color</i>.</p>
<p><b>Advanced Toolbar Settings</b></p>
<p><b>Background Type</b>
<br>
This setting is available when "Compact" or "Expanded" <i>Toolbar Style</i> is selected.</p>
<ul>
<li><b>Color</b> - Use a solid color for the toolbar background.</li>
<li><b>Feature Image</b> - Use the activity's feature image as the toolbar background.</li>
<li><b>Feature image morphing to color (Expanded toolbar style only)</b> - Morph the activity's feature image into a solid color as it collapses.</li>
</ul>
<p><br>
<b>Background Color</b></p>
<p><b>Primary</b> - Use the global <i>Primary</i> color as the background.
<br>
<b>Automatic</b> - Automatically select a background color based on the provided <i>Feature Image</i>.
<br>
<b>Nearest material primary</b> - Automatically select a background color based on the provided <i>Feature Image</i>, but use the nearest primary color from the material palette (subset of recommended primary colors).</p>
<p><b>Automatic Background Color Preference</b>
<br>
This setting is available when "Automatic" or "Nearest Material Primary" <i>Background Color</i> is selected.</p>
<ul>
<li><b>Automatic</b> - Automatically select a light or dark color based on the overall "darkness" of the provided Feature Image.</li>
<li><b>Light</b> - Use a "light" color for the background. If no light color is available, the primary color will be used.</li>
<li><b>Dark</b> - Use a "dark" color for the background. If no dark color is available, the primary color will be used.</li>
</ul>
<p><b>Primary Toolbar Text/Icon Color</b></p>
<ul>
<li><b>Automatic</b> - Automatically select a color for the toolbar text and action icons based on the primary color.</li>
<li><b>Custom</b> - Enables the <i>Custom Toolbar Text/Icon Color</i> setting allowing you to choose a custom color for the toolbar text and icons.</li>
</ul>
<p><b>Custom Toolbar Text/Icon Color</b>
<br>
The color you want to use for the toolbar text and icons. This setting is available when "Custom" is selected as the <i>Primary Toolbar Text/Icon Color</i>. This setting is ignored unless <i>Background Color</i> is set to "Primary."</p>]]></content:encoded>
    </item>
    <item>
      <title>App Download Problem in Desktop Browsers</title>
      <description><![CDATA[<p>When downloading your Andromo app from a desktop browser such as Google Chrome or Firefox, you may be prevented from downloading the file until you provide confirmation. Below are examples of what you might see in the Google Chrome browser and Firefox browser and the steps you need to take to complete the download.</p>
<p></p>
<p>Google Chrome Browser Below is the initial message you may see after initiating the download of your app:</p>
<p></p>
<p>To complete the download, click the arrow on the right side of the message and select "Keep":</p>
<p></p>
<p></p>
<p> Firefox Browser</p>
<p>When initiating your Andromo app download you may see[_cuted_]</p>]]></description>
      <pubDate>Fri, 07 Jun 2019 14:48:31 +0000</pubDate>
      <link>https://support.andromo.com/kb/i46-app-download-problem-in-desktop-browsers</link>
      <guid>https://support.andromo.com/kb/i46-app-download-problem-in-desktop-browsers</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>When downloading your Andromo app from a desktop browser such as Google Chrome or Firefox, you may be prevented from downloading the file until you provide confirmation. Below are examples of what you might see in the Google Chrome browser and Firefox browser and the steps you need to take to complete the download.</p>
<hr>
<p><b>Google Chrome Browser</b>
<br>
Below is the initial message you may see after initiating the download of your app:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/46/media/chrome_message.png" alt="" data-file="___chdfid_12434___"></p>
<p>To complete the download, click the arrow on the right side of the message and select "Keep":</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/46/media/chrome_keep.png" alt="" data-file="___chdfid_12430___"></p>
<hr>
<h4><b> Firefox Browser</b></h4>
<p>When initiating your Andromo app download you may see a yellow indicator in the download notification in the upper right-hand corner of your browser as shown below:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/46/media/firefox_icon.png" alt="" data-file="___chdfid_12431___"></p>
<p>Click the download notification to show your Andromo app download item. You may see a message similar to the one shown below:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/46/media/firefox_message.png" alt="" data-file="___chdfid_12432___"></p>
<p>Next, click on the item containing your Andromo app file to show the "Download Details" dialog. Then click the "Open" button to complete the download as shown below:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/46/media/firefox_open.png" alt="" data-file="___chdfid_12433___"></p>
<p>At this stage, your Andromo app has been downloaded, however your desktop may try to open the file. If this occurs, just cancel the open operation or desktop app selection.</p>]]></content:encoded>
    </item>
    <item>
      <title>Why it's important to upload your app to Google Play before sharing it</title>
      <description><![CDATA[<p>If you've created an application that you plan to publish to Google Play, it is strongly recommended that you upload it to Google Play before you share the app with anyone else. Otherwise, you run the risk of having someone else publish your app to the market as their own creation, preventing you from publishing it yourself. While this may not often occur, it is something to be aware of.</p>
<p>Apps in Google Play are identified by their package name. Each package name can only be used by a single app; no two apps in the market can have the same[_cuted_]</p>]]></description>
      <pubDate>Sat, 25 May 2019 19:23:00 +0000</pubDate>
      <link>https://support.andromo.com/kb/i52-why-it-s-important-to-upload-your-app-to-google-play-before-sharing-it</link>
      <guid>https://support.andromo.com/kb/i52-why-it-s-important-to-upload-your-app-to-google-play-before-sharing-it</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>If you've created an application that you plan to publish to <a href="http://play.google.com/" rel="nofollow">Google Play</a>, it is strongly recommended that you upload it to Google Play <i>before</i> you share the app with anyone else. Otherwise, you run the risk of having someone else publish your app to the market as their own creation, preventing you from publishing it yourself. While this may not often occur, it is something to be aware of.</p>
<p>Apps in Google Play are identified by their <i>package name</i>. Each package name can only be used by a single app; no two apps in the market can have the same package name.</p>
<p>When you start an Andromo project, a unique package name is generated for you. Once you upload your app to Google Play, its package name will forever be tied to your Google Play publisher account.</p>
<p>If you want to prevent someone else from taking your app and putting it on the market as their own, you need to put it on the market first, before you make it available to anyone.</p>
<p>If you did share your app publicly and someone else published it to Google Play before you did, you would be forced to create a new Andromo project (in order to generate a new package name) in order to publish your app on Google Play.</p>
<p>So, the best practice is to upload your .apk file to Google Play (even as a "draft" that isn't publicly available yet) before you give it to anyone else.</p>]]></content:encoded>
    </item>
    <item>
      <title>Setting Up StartApp Ads</title>
      <description><![CDATA[<p>Introduction</p>
<p>StartApp is another AdNetwork that Andromo developers can use to monetize their Andromo apps. Adding StartApp banners and/or interstitials to your app is a very simple procedure much like other ad networks:</p>
<p>1. Register for a StartApp Developer Account 2. Add your App to StartApp 3. Add your StartApp App ID to your Andromo App 4. Build and Test Your App</p>
<p></p>
<p>Register for a StartApp Developer Account</p>
<p>The first step is to register for a StartApp Developer Account:</p>
<p></p>
<p>After registering you'll receive a confirmation email with instructions for activating your account.</p>
<p></p>
<p>Add your App to StartApp</p>
<p>After confirming your account, you'll[_cuted_]</p>]]></description>
      <pubDate>Sat, 25 May 2019 23:22:50 +0000</pubDate>
      <link>https://support.andromo.com/kb/i58-setting-up-startapp-ads</link>
      <guid>https://support.andromo.com/kb/i58-setting-up-startapp-ads</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h4><b>Introduction</b></h4>
<p><a href="http://startapp.com/rfxnssu" rel="nofollow">StartApp</a> is another AdNetwork that <a href="https://www.andromo.com/en/" rel="nofollow">Andromo</a> developers can use to monetize their Andromo apps. Adding StartApp banners and/or interstitials to your app is a very simple procedure much like other ad networks:</p>
<p>1. Register for a StartApp Developer Account
<br>
2. Add your App to StartApp
<br>
3. Add your StartApp App ID to your Andromo App
<br>
4. Build and Test Your App</p>
<hr>
<h4><b>Register for a StartApp Developer Account</b></h4>
<p>The first step is to register for a <a href="http://startapp.com/rfxnssu" rel="nofollow">StartApp Developer Account</a>:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/58/media/developer_registration_normal.png" alt="" data-file="___chdfid_4086___"></p>
<p>After registering you'll receive a confirmation email with instructions for activating your account.</p>
<hr>
<h4><b>Add your App to StartApp</b></h4>
<p>After confirming your account, you'll see a Getting Started page containing an "Add App" button:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/58/media/add_app_normal.png" alt="" data-file="___chdfid_4087___"></p>
<p>Choose "Android" as the App Platform, and enter your app's package name in the "App Package Name" field. You can find your app's package name on the "App Info" tab of your Andromo project:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/58/media/add_app_package_name_normal.png" alt="" data-file="___chdfid_4088___"></p>
<p>Once you've entered your package name, press the "Get Info" button. StartApp will attempt to search for your app's name and description if it's been published already. If you've yet to publish your app, you'll be asked if your app is live or not and to provide it's name and description as shown below. Press the "Continue" button when you're done:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/58/media/add_app_description_normal.png" alt="" data-file="___chdfid_4089___"></p>
<p>On the Choose SDK page, select "InApp SDK" and press the "Continue" button:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/58/media/add_app_choose_sdk_normal.png" alt="" data-file="___chdfid_4090___"></p>
<p>After pressing the "Continue" button, you'll see the SDK Integration page. You don't need to worry about the download SDK or integration manual options since we've handled that step for you. However on that page you'll find your StartApp "App ID" that you'll need in Andromo, so copy that value for the next step. You can find your application ID later by clicking on the "Apps and Sites" tab on the left pane and choosing the relevant ID from your app list.</p>
<hr>
<h4><b>Add your App ID to your Andromo App</b></h4>
<p>Now that you have your StartApp "App ID", all you need to do is enable StartApp banners and/or interstitials in your Andromo app and enter your App ID. The same ID applies to both banners and interstitials. You can enable StartApp in your app and enter this value on the Monetization tab of your Andromo project.</p>
<hr>
<h4><b>Build and Test Your App</b></h4>
<p>After you've enabled StartApp and entered your ID, rebuild your app and test it to make sure you're seeing the new banners and/or interstitials.</p>]]></content:encoded>
    </item>
    <item>
      <title>Closing Your Andromo Account</title>
      <description><![CDATA[<p>Before you close your account</p> <p>If you have a subscription with Andromo, you should cancel your subscription first.</p> <p>How to close your account if you have registered with Facebook or Google</p> <p>Please get in touch with support@andromo.com. </p> <p>How to close your account if you have registered via email</p> <p>1. Please log into Andromo.</p> <p>2. Click on the user icon in the top right and click on "Account":</p> <p></p> <p>3. Click on "delete my account" at the bottom of the page: </p>]]></description>
      <pubDate>Sun, 12 Apr 2020 09:31:51 +0000</pubDate>
      <link>https://support.andromo.com/kb/i63-closing-your-andromo-account</link>
      <guid>https://support.andromo.com/kb/i63-closing-your-andromo-account</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h2>Before you close your account</h2>
<p>If you have a subscription with Andromo, you should <a href="https://support.andromo.com/i7-how-to-cancel-or-change-your-subscription">cancel your subscription</a> first.</p>
<h2>How to close your account if you have registered with Facebook or Google</h2>
<p>Please get in touch with <a href="mailto:support@andromo.com" rel="nofollow">support@andromo.com</a>. </p>
<h2>How to close your account if you have registered via email</h2>
<p>1. Please log into Andromo.</p>
<p>2. Click on the user icon in the top right and click on "Account":</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/63/media/image-1586683762628.png" alt="" width="241" height="197" data-file="___chdfid_6508___"></p>
<p>3. Click on "delete my account" at the bottom of the page: </p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/63/media/image-1586683848426.png" alt="" width="460" height="345" data-file="___chdfid_6509___"></p>]]></content:encoded>
    </item>
    <item>
      <title>Flickr Photo Feeds</title>
      <description><![CDATA[<p>For more information on the Flicker activity please see the Flickr activity knowledge base article.</p>
<p></p>
<p>Finding your Flickr User ID</p>
<p>It is important to remember that your Flickr User ID is not your Flickr screen name or username. Flicker User ID’s are (mostly) numeric strings that uniquely identify you on Flickr. The easiest way to get your user ID is to get it from the URL of your photostream. For example my photostream URL is:</p>
<p>http://www.flickr.com/photos/66756369@N03/</p>
<p>My User ID is the string after /photos/ and before the final  /   so my User ID is:</p>
<p>66756369@N03</p>
<p>You can also try this website[_cuted_]</p>]]></description>
      <pubDate>Sun, 02 Jun 2019 15:51:34 +0000</pubDate>
      <link>https://support.andromo.com/kb/i82-flickr-photo-feeds</link>
      <guid>https://support.andromo.com/kb/i82-flickr-photo-feeds</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>For more information on the Flicker activity please see the <a href="https://support.andromo.com/i27-flickr-activity">Flickr activity knowledge base article</a>.</p>
<hr>
<h4><b>Finding your Flickr User ID</b>
<br>
<br></h4>
<p>It is important to remember that your Flickr User ID is not your Flickr screen name or username. Flicker User ID’s are (mostly) numeric strings that uniquely identify you on Flickr. The easiest way to get your user ID is to get it from the URL of your photostream. For example my photostream URL is:</p>
<p><span style="background-color: #ededed;"><code>http://www.flickr.com/photos/66756369@N03/</code></span></p>
<p>My User ID is the string after <span style="background-color: #ededed;"><code>/photos/</code></span> and before the final  <span style="background-color: #ededed;"><code>/</code> </span>  so my User ID is:</p>
<p><span style="background-color: #ededed;"><code>66756369@N03</code></span></p>
<p>You can also try this website if you are having problems: http://idgettr.com/</p>
<hr>
<h4><b>Galleries</b>
<br>
<br></h4>
<p>You can also show specific Flickr galleries in your Andromo app. The easiest way to get your gallery's feed URL is to visit your gallery in your web browser and find the feed link in the bottom left of the page:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/82/media/flickrfeed_normal.png" alt="" data-file="___chdfid_12223___"></p>
<p>Clicking on the link should open the feed URL in your web browser, and from there you can copy the URL and paste it into your Flickr activity.</p>
<hr>
<h4><b>Searching Via Tags</b>
<br>
<br></h4>
<p>You can also search for images in the public Flickr feed using tags. To do this you need to use the <code><span style="background-color: #ededed;">tags</span></code> query parameter and specify a comma-delimited list of tags to search for as its data. For example I'm going to create a search for Flickr photos that have been tagged with <span style="background-color: #ededed;"><code>beer</code></span>.</p>
<p>First I will take the public Flickr feed URL:</p>
<p><span style="background-color: #ededed;"><code>http://api.flickr.com/services/feeds/photos_public.gne</code></span></p>
<p>And then I will add my tag search:</p>
<p><span style="background-color: #ededed;"><code>http://api.flickr.com/services/feeds/photos_public.gne?tags=beer</code></span></p>
<p>Now let's say I also wanted to search for Belgian beers, I might try something like the following:</p>
<p><span style="background-color: #ededed;"><code>http://api.flickr.com/services/feeds/photos_public.gne?tags=beer,belgium</code></span></p>
<hr>
<h4><b>More Options</b>
<br>
<br></h4>
<p>There are more tools and feeds available from flickr. For more information please see the flickr <a href="http://www.flickr.com/services/feeds/" rel="nofollow">feed documentation</a></p>]]></content:encoded>
    </item>
    <item>
      <title>App Info</title>
      <description><![CDATA[<p>The first step in creating your project is describing your app and selecting an application icon.</p>
<p></p>
<p>Basic App Information</p>
<p>App Name The App Name is the name that will be shown on the action bar on top of the dashboard and underneath your app icon. Below is an example using the App Name "Redline News."</p>
<p></p>
<p>App Version The version number allows you to keep track of releases of your app. Once you release your app to the public you will want to increment this version number each time you distribute a new version (1.0.0, 1.0.1 etc.). If your app is in Google[_cuted_]</p>]]></description>
      <pubDate>Mon, 03 Jun 2019 14:18:46 +0000</pubDate>
      <link>https://support.andromo.com/kb/i84-app-info</link>
      <guid>https://support.andromo.com/kb/i84-app-info</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>The first step in creating your project is describing your app and selecting an application icon.</p>
<hr>
<h4><b>Basic App Information</b></h4>
<p><b>App Name</b>
<br>
The <i>App Name</i> is the name that will be shown on the <i>action bar</i> on top of the dashboard and underneath your app icon. Below is an example using the App Name "Redline News."</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/84/media/app_info_action_bar_normal.png" alt="" data-file="___chdfid_2777___"></p>
<p><b>App Version</b>
<br>
The version number allows you to keep track of releases of your app. Once you release your app to the public you will want to increment this version number each time you distribute a new version (1.0.0, 1.0.1 etc.). If your app is in <i>Google Play</i>, this will let people know that a new version is available.</p>
<p><b>Target Market</b>
<br>
Use this setting in order to build a version of your app that will target a specific marketplace. The setting controls destination links for Google Play activities, PDF dependencies, share text, etc. so they point to either Google Play or the Amazon Appstore. More information can be found in the <a href="https://support.andromo.com/i49-making-kindle-fire-apps-with-andromo">Making Kindle Fire apps with Andromo</a> knowledge base article.</p>
<ul>
<li><b>Google Play: Android Phones and Tablets</b> – Select this when you are building your app for distribution in Google Play. Share links and Google Play activities will always use Google Play links.</li>
<li><b>Amazon Appstore: Kindle Fire and Kindle Fire HD</b> – Select this when you are building your app for distribution through the Amazon Appstore. Share links and Google Play activities will use Amazon Appstore links. <b>Note:</b> This must be selected for approval in the Amazon Appstore.</li>
<li><b>Samsung Apps: Android Galaxy devices </b>– Select this when you are building your app for distribution through the Samsung Apps app store. Share links and Google Play activities will use Samsung Apps links. <b>Note:</b> The Samsung Apps store only allows deep linking using package names, the “Showing all of your Apps” and "Using a General Search Query" Google Play Activity options are not supported when targeting Samsung apps.</li>
</ul>
<p><b>Category</b>
<br>
This describes what category your app falls into. Choose the category name that best describes the content in your app.</p>
<p><b>Package Name</b>
<br>
This allows you to select which default package name will be used for the app.</p>
<p>Switching between the standard and alternate package names can be useful if you want to build a second version of your app with small modifications -- for example, an ad-free version of your app. It can also be useful if you need to relaunch your project as a "new" app in Google Play, with a different package name.</p>
<p><b>What is a package name?</b>
<br>
The package name is a string of text that serves as a unique identifier for the app. For example, the package name is used in the URL when linking to an app in Google Play.</p>
<p>Each app in Google Play must have its own package name. Once an app has been uploaded to Google Play, its package name is "locked in" forever -- you will always need to use that same package name to update the app, and no other app will be able to use that package name.</p>
<p>If you changed the package name and rebuilt the app, Google Play would see it as a different app, because of the package name.</p>
<p>When you start an Andromo project, two unique package names are generated for you. The default package names begin with either "com.andromo" or "net.andromo" followed by a unique developer id and project id.</p>
<p>You can override the default package names if you are on the Professional subscription plan:</p>
<hr>
<h4><b>Professional Features</b></h4>
<p>This section contains professional features. They can only be used if you have a <a href="https://support.andromo.com/i60-andromo-professional-subscription">Professional subscription</a>.</p>
<p><b>Custom Package Name</b>
<br>
<i>Only available with a Professional subscription.</i></p>
<p><b>WARNING:</b> Leave this blank unless you are 100% sure of what you are doing and why you are doing it.</p>
<p>Anything you enter will be used as the package name for your Android app. More information on this setting can be found in the package section of the <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://developer.android.com/guide/topics/manifest/manifest-element.html" rel="nofollow">Android Manifest documentation</a></span>:</p>
<blockquote>
<p><span style="color: #808080;">A full Java-language-style package name for the application. The name should be unique. The name may</span>
<br>
<span style="color: #808080;">contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual</span>
<br>
<span style="color: #808080;">package name parts may only start with letters.</span>
<br>
<br>
<span style="color: #808080;">To avoid conflicts with other developers, you should use Internet domain ownership as the basis for your</span>
<br>
<span style="color: #808080;">package names (in reverse). For example, applications published by Google start with com.google. You</span>
<br>
<span style="color: #808080;">should also never use the com.example namespace when publishing your applications.</span>
<br>
<br>
<span style="color: #808080;"><b>Caution: </b>Once you publish your application, you cannot change the package name. The package name</span>
<br>
<span style="color: #808080;">defines your application's identity, so if you change it, then it is considered to be a different application</span>
<br>
<span style="color: #808080;">and users of the previous version cannot update to the new version.</span></p>
</blockquote>
<p>It is not necessary to change the package name, and most users will never see the package name. However if you want to change your package name to follow <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="https://en.wikipedia.org/wiki/Java_package#Package_naming_conventions" rel="nofollow">package naming conventions</a> </span>or change it for a customer you can.</p>
<p>You also must avoid reserved Java keywords when creating your package name. You can find a list of these in the <span style="background-color: #ffff00;"><a style="background-color: #ffff00;" href="http://docs.oracle.com/javase/tutorial/java/nutsandbolts/_keywords.html" rel="nofollow"><span style="background-color: #ffffff;">Java Language Keywords</span></a></span> topic. If your package name includes any of these, it will fail during the build process.</p>
<p>If you leave this field blank Andromo will use a default package name in this format:</p>
<p><span style="background-color: #e6e6e6;"><code>com.andromo.devXXXX.appYYYY</code></span></p>
<p>Where XXXX is your User ID, and YYYY is the Project ID.</p>
<p><b>Note:</b> If you change your package name while you have a Professional subscription and then let your Professional subscription expire, you will not be able to update your app in Google Play, as the package name will revert to the default. Change this value with care.</p>
<p><b>Show Customized Text on About Dialog</b>
<br>
<i>Only available with a Professional subscription</i>.</p>
<p>Allows you to show custom text that will appear on the About dialog, which is accessible from the overflow menu on the app bar (in the top right corner of the screen).</p>
<p>Enabling this option displays the <i>About Dialog Text</i> field where you can enter the custom dialog text.</p>
<p><b>About Dialog Text</b>
<br>
The text you want to show on the About dialog. This can be useful for showing simple instructions, listing credits for the content you've used, or describing the changes in the latest version of your app.</p>
<p>This text supports some very basic HTML markup: <code><span style="background-color: #e6e6e6;">&lt;b&gt; for bold, &lt;i&gt; for italic, and &lt;a&gt; for hyperlinks</span></code>. (No other HTML is supported.)</p>
<p>Note: the user will be able to scroll the text if you enter more text than will fit on the About dialog at once.</p>
<hr>
<h4><b> License Agreement</b></h4>
<p><b>Show License Agreement</b>
<br>
Allows you to show a EULA to your users that they must accept before running your app. The dialog is shown when the user launches your app for the first time. If the user declines, the app with exit. See example screenshot below.</p>
<p><b>License Title</b>
<br>
The title to show on the license agreement dialog.</p>
<p><b>License Text</b>
<br>
The text you want to show on the license agreement dialog.</p>
<p>This text supports some very basic HTML markup: <code><span style="background-color: #e6e6e6;">&lt;b&gt; for bold, &lt;i&gt; for italic, and &lt;a&gt; for hyperlinks</span></code>. (No other HTML is supported.)</p>
<p><b>Example License Dialog</b>
<br>
Below is an example of how the dialog looks with some sample license text:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/84/media/app_info_eula_normal.png" alt="" data-file="___chdfid_2778___"></p>
<hr>
<h4><b>Launch Notice (EU User Consent Notice)</b></h4>
<p><b>Show Launch Notice</b>
<br>
Allows you to show a one-time notice the first time your app is launched. You can choose whether to show the notice anywhere in the world, or only within countries that are part of the European Union where an "EU Cookie Notice" needs to be shown.</p>
<p>You should use this to comply with EU privacy laws which require that you get consent or inform your users about any data collection, sharing, or usage that takes place within your app. See: <a href="https://support.andromo.com/i80-eu-user-consent-privacy-policy">EU User Consent.</a></p>
<p>The Launch Notice dialog is shown when the user launches your app for the first time. If <i>Show License Agreement</i> is enabled, the launch notice will be shown after the license agreement has been accepted.</p>
<p><b>Notice Title</b>
<br>
The title to show on the launch notice dialog.</p>
<p><b>Notice Text</b>
<br>
The text you want to show on the launch notice dialog.</p>
<p>This text supports some very basic HTML markup: <code><span style="background-color: #e6e6e6;">&lt;b&gt; for bold, &lt;i&gt; for italic, and &lt;a&gt; for hyperlinks</span></code>. (No other HTML is supported.)</p>
<p><b>European Union countries only (uncheck for Worldwide)</b></p>
<p>Allows you to restrict the launch notice to only be shown in countries that are part of the European Union where EU User Consent is required. If this option is unchecked, the launch notice dialog will be shown anywhere in the world.</p>
<p>The app will attempt to determine the user's country by using one of these methods, in the following order:</p>
<p>1. If it is a GSM phone, it will use the MCC reported by the mobile network (cell phone service provider).
<br>
2. If that fails, and an internet connection is available, it will perform an IP lookup.
<br>
3. If that fails, it will make an assumption based on the device language settings.</p>
<p>The check for the end user's country will not be repeated; once a country has been determined, that country will be used in the future, until the app is uninstalled or its data cache is cleared.</p>
<p><b>Example Launch Notice</b>
<br>
Below is an example of how the dialog looks with some sample notice text:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/84/media/launch-notice_normal.png" alt="" data-file="___chdfid_2779___"></p>
<hr>
<h4><b>App Icon</b></h4>
<p>The app icon allows users to easily identify your app on their phone/tablet in order to run it. It's shown in various places, such as their apps list, and when they're managing their applications. See example images below for the "Redline News" app icon.</p>
<p>&lt;<span style="background-color: #ffff00;">img src="/help/assets/1f44e78dbb7a59f7a43b8fc6b59f21b4645929a2/app_info_home_screen_framed_normal.png" width="40%" height="40%"</span>&gt;</p>
<p><br>
&lt;<span style="background-color: #ffff00;">img src="/help/assets/9785495642177d861cf8fc55e8a8c5a1ea0bcee8/app_info_app_list_framed_normal.png" width="40%" height="40%"&gt;</span></p>]]></content:encoded>
    </item>
    <item>
      <title>How advanced monetization is applied to projects</title>
      <description><![CDATA[<p>As soon as you set a splash screen or change interstitial ads frequency lower than 2 minutes at your project we consider them to be using advanced monetization features and start counting interstitial ads impressions with impressions budget turning on. They will be counting unless developer stays at Ultra plan.</p>]]></description>
      <pubDate>Thu, 28 May 2020 09:05:54 +0000</pubDate>
      <link>https://support.andromo.com/kb/i89-how-advanced-monetization-is-applied-to-projects</link>
      <guid>https://support.andromo.com/kb/i89-how-advanced-monetization-is-applied-to-projects</guid>
      <author>Roman July</author>
      <dc:creator>Roman July</dc:creator>
      <content:encoded><![CDATA[<p>As soon as you set a splash screen or change interstitial ads frequency lower than 2 minutes at your project we consider them to be using advanced monetization features and start counting interstitial ads impressions with impressions budget turning on. They will be counting unless developer stays at Ultra plan.</p>]]></content:encoded>
    </item>
    <item>
      <title>Coming up with a successful app idea</title>
      <description><![CDATA[<p>Every great app starts with an idea. Here's our best advice on how to find a successful idea for your app</p>
<p></p>
<p>Use your hobbies</p>
<p>Do you have any hobbies or interests? Things that you enjoy make great subjects for an app. If you’re going to put time and effort into something, why not make it something you’re already interested in?</p>
<p>Try to think of ways that you can make an app that would be useful to other people with the same interests. What would you have liked to know when you first got started? Would other people be interested in[_cuted_]</p>]]></description>
      <pubDate>Mon, 03 Jun 2019 14:16:41 +0000</pubDate>
      <link>https://support.andromo.com/kb/i9-coming-up-with-a-successful-app-idea</link>
      <guid>https://support.andromo.com/kb/i9-coming-up-with-a-successful-app-idea</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>Every great app starts with an idea. Here's our best advice on how to find a successful idea for your <a href="https://www.andromo.com/en/" target="_blank" rel="nofollow">app</a></p>
<hr>
<p><b>Use your hobbies</b></p>
<p>Do you have any hobbies or interests? Things that you enjoy make great subjects for an app. If you’re going to put time and effort into something, why not make it something you’re already interested in?</p>
<p>Try to think of ways that you can make an app that would be useful to other people with the same interests. What would you have liked to know when you first got started? Would other people be interested in seeing pictures and videos of what you do?</p>
<p><i>Make an app about your hobby for people who want to learn about it.</i></p>
<hr>
<p><b>Share your knowledge and expertise</b></p>
<p>Are you an expert in your field? Is there something you are really good at? Do your friends and family value your advice? Turn your accumulated wisdom into a service-oriented app. This could be in the form of written instructions, step-by-step images, how-to videos -- anything that people would find helpful.</p>
<p><i>Examples: game walkthroughs, car buying tips, how-to videos</i></p>
<hr>
<p><b>What is your passion?</b></p>
<p>Is there something that really excites you? A subject that you never get tired of? Try to think of ways to share that passion in the form of an app.</p>
<p><i>Examples: favorite recipes, movie reviews, reading lists</i></p>
<hr>
<p><b>Do some good</b></p>
<p>Is there a cause or charity that could use your support? Do you feel like you have a mission in life? Try to think of ways that you could contribute, and benefit others by making an app.</p>
<hr>
<p><b>Take a look at trending apps</b></p>
<p>Check out what apps are being spotlighted on Google Play. Use the <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="https://play.google.com/store/apps/top" rel="nofollow">Top Charts</a> </span>and <a href="https://play.google.com/store/apps/new" rel="nofollow"><span style="background-color: #ffffff;">New Releases </span></a> to give you insight into what kinds of apps are popular right now.</p>
<hr>
<p><b>Think about the different categories</b></p>
<p>Spend some time thinking about the app categories in Google Play. For each category, try to imagine different apps that you could make for it. What’s the first thing that comes to your mind when you think of the category? What’s the first thing that you can think of that wouldn’t fit inside the category?</p>
<hr>
<p><b>Browse existing apps</b></p>
<p>Look for apps that are popular with users but that you could improve upon functionally or aesthetically. The goal isn’t to copy other apps, but to gain inspiration. What do you like or dislike about the apps you see? What would you do differently? Think about how you could reach the same users with a different kind of app.</p>
<p><i>Seeing other apps might spark an idea for an app of your own</i></p>
<hr>
<p><b>Search the markets</b></p>
<p>Pick a subject you’re interested in, and search for it in Google Play. Are there any apps that surprise you? Are there any apps that stand out? Why?</p>
<p>Now do the same thing for another subject. Do the apps stand out in the same way? Are there any gaps in the results -- apps you expected to see, that aren’t there?</p>
<p>Repeat the search in other app markets. Are there any differences? Are there any apps that are popular in one market that seem to be missing from the others?</p>
<p><i>Try to find popular subjects that are under-represented</i></p>
<hr>
<p><b> Provide a valuable service</b></p>
<p>It helps to think of your app as providing a service to the user. Try to think of ways an app could solve a problem or address a pain the user is having.</p>
<hr>
<p><b>Share your expert research skills</b></p>
<p>Do you have a knack for finding good information? Make an app that provides curated content about a difficult-to-research subject. For example, the best collection of hard-to-find tutorials, or answers to questions that are difficult to describe and tricky to search for.</p>
<hr>
<p><b> Don’t worry too much about what is technically possible</b></p>
<p>Try not to put the brakes on too much while you’re brainstorming ideas. Not every idea is possible without programming, but that doesn’t mean that there isn’t something you can do with that idea using Andromo. For example, you might not be able to make a game, but you could make an app for the people who would like that game -- a collection of walkthroughs, or a series of articles aimed at game designers that explores what makes the game fun.</p>
<p>You will develop a sense for what is possible as you start to make apps. For now, don’t worry too much about what is technically possible. Even the craziest, most impossible ideas are okay -- one of them might spark another idea that is possible. The important thing is to give yourself room to explore as many ideas as you can.</p>
<hr>
<p> <b>What’s popular <i>right now?</i></b></p>
<p>Pay attention to current events and take advantage of the quick turnaround you can achieve with <a href="https://www.andromo.com/en/" rel="nofollow">Andromo </a> to put out very topical apps. This could be anything newsworthy, from advice on how to prepare for an impending hurricane, to an app that pokes fun at the latest celebrity gaffe. A slip of the tongue by someone famous could spell opportunity for a quick, successful app.</p>
<p><i>Take advantage of how quickly you can build an app with Andromo</i></p>
<hr>
<p><b>Anticipate popularity</b></p>
<p>Try to predict something that will become popular very soon. For example, you could make an app with information about a cool product about to be released. Being the first on the scene of a cool new trend is a great way to get your app noticed quickly.</p>
<hr>
<p><b> </b></p>
<p><b>Timing is important</b></p>
<p>Some apps become successful just by being launched at the right time -- for example, right before a related product is announced that everyone starts searching for, or a video about your subject goes viral. Although you can’t always predict this kind of luck, it’s worth considering such coincidences when you are coming up with app ideas. If you can think of a lucky event that <i>might</i> occur, you might be able to prepare an app for it, just in case the opportunity presents itself.</p>
<hr>
<p><b>Think about your audience</b></p>
<p>One way to generate app ideas is to focus on a specific demographic (e.g. males aged 20-29). What kinds of things do they like? What kind of app would they be interested in? Research your subject in Google Play to get a feeling for the possible size of the audience.</p>
<hr>
<p><b>Target an underground niche</b></p>
<p>Look for app niches that might not be served because they are too small to justify the cost of development -- if you didn't have access to a tool like Andromo.</p>
<hr>
<p><b>Go local</b></p>
<p>Consider making an app for a specific location, such as the city or country where you live. Take advantage of your familiarity with the subject to make an app that fits the community’s needs, or to inject the apps with local flavor -- something only a person from there would know. Making an app geographically specific can help its ranking when users perform location-based searches.</p>
<hr>
<p><b>Be specific</b></p>
<p>Focusing on a narrower subject might seem like it will limit your app’s appeal, but it might also make your app easier to find when users perform a very specific search. For example, an app about a specific car model instead of about cars in general. By being specific, your app is less likely to get lost in a long list of apps about the same subject.</p>
<hr>
<p><b>Think about the ad networks (make advertising easier)</b></p>
<p>If you're planning to monetize your app using ads, one approach that can help you generate some ideas is to think about what topics, age groups, or products the advertisers would like to target, and then create an app around that.</p>
<p>You might even want to do some research into what types of ads are shown by the network you plan to use, and make apps that will relate well to their ads. In other words, try to make an app that will be easy for the ad network to match up with advertisers.</p>
<hr>
<p><b>Try building your app backwards</b></p>
<p>Another tip for coming up with ideas is to think backwards from the tool to the idea. Go through the list of Andromo activities and think about how you could use them in an app. Try to think of "creative" ways to use each activity. For example, you could use a Photo activity to show a slideshow of information, or an Audio Player to create a pronunciation guide. Challenge yourself to make an app based on each of the activity types.</p>
<hr>
<p><b>Be mindful of the terms of service</b></p>
<p>Be mindful of where you will release your app, and their terms of service (TOS). For instance, Google Play is the most popular app store, and it does not allow nudity or copyright infringement (and neither does Andromo). Make sure that your idea is safe.</p>
<hr>
<p><b>Think globally</b></p>
<p>Remember you have a worldwide audience. Differences in language and culture can have dramatic effects on how potential users view your apps. Try not to limit yourself to a single region when evaluating your ideas for apps.</p>
<hr>
<p><b> Try lots of ideas</b></p>
<p>Andromo makes it easy and inexpensive to try out different app ideas, so don’t limit yourself to just one kind of app. Try different approaches and see what works the best. If your first idea doesn't work, maybe your tenth idea will.</p>
<hr>
<p><b>What’s Next?</b></p>
<p>The next article in this series will explain how to <a href="https://support.andromo.com/i10-turning-your-idea-into-an-android-app">translate your ideas into a working Android app</a> using Andromo. Read on!</p>]]></content:encoded>
    </item>
    <item>
      <title>Activity Images</title>
      <description><![CDATA[<p>Images</p>
<p>The Images section allows you to provide the images to show on the activity and those that will be used to represent it on it's parent dashboard and navigation drawer.</p>
<p>Background Image (Where Available) The background image is an optional image that can be shown behind the activity's content (only available on some activity types).</p>
<ul>
<li>None - Don't use a background image.</li>
<li>Inherit from theme - Use the theme's background image. The theme is specified by the Theme Mode of the activity.</li>
<li>Custom - Enables the Custom Background Image Settings section of settings allowing you to upload a background image for the activity.</li>
</ul>
<p>Custom Background[_cuted_]</p>]]></description>
      <pubDate>Sat, 25 May 2019 12:55:03 +0000</pubDate>
      <link>https://support.andromo.com/kb/i41-activity-images</link>
      <guid>https://support.andromo.com/kb/i41-activity-images</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h4><b>Images</b></h4>
<p>The <i>Images</i> section allows you to provide the images to show on the activity and those that will be used to represent it on it's parent dashboard and navigation drawer.</p>
<p><b>Background Image (Where Available)</b>
<br>
The background image is an optional image that can be shown behind the activity's content (only available on some activity types).</p>
<ul>
<li><b>None</b> - Don't use a background image.</li>
<li><b>Inherit from theme</b> - Use the theme's background image. The theme is specified by the <i>Theme Mode</i> of the activity.</li>
<li><b>Custom</b> - Enables the <i>Custom Background Image Settings</i> section of settings allowing you to upload a background image for the activity.</li>
</ul>
<p><b>Custom Background Image Settings</b>
<br>
The following settings are available when "Custom" <i>Background Image</i> is selected:</p>
<p><b>Upload a Background Image</b>
<br>
Allows you to upload a background image. Click the "Browse" button to select an image file from your computer. The selected image should be a maximum of 1440x1440, 1.5 MB, JPG or PNG format.</p>
<p><b>Background Image Effect</b>
<br>
Applies a filter to the background image when it is shown in the app, changing the color of the image automatically. This can help improve the contrast of text drawn over the background image -- for example, darkening the background to improve the readibility of brightly colored text.</p>
<ul>
<li><b>None</b> - No filter (show the original image unchanged).</li>
<li><b>Darken </b>- Darken the image by 40%, i.e. scale the original color into [0-153] instead of [0-255].</li>
<li><b>Lighten</b> - Lighten the image by 60%, i.e. scale the original color into [153-255] instead of [0-255].</li>
<li><b>Midnight</b> - Darken + Greyscale.</li>
<li><b>Twilight</b> - Lighten + Greyscale.</li>
<li><b>Greyscale</b> - Convert all colors to shades of grey, i.e. desaturate the image.</li>
<li><b>Tint</b> - Modify the image so it takes on the current primary/automatic toolbar color.</li>
</ul>
<p><b>Feature Image</b>
<br>
The feature image is an optional image that can be shown as the background of the activity's toolbar or at the top of the content (outside of the toolbar).</p>
<ul>
<li><b>None</b> - Don't use a feature image.</li>
<li><b>Inherit from theme</b> - Use the theme's feature image. The theme is specified by the <i>Theme Mode</i> of the activity.</li>
<li><b>Custom</b> - Enables the <i>Custom Feature Image Settings</i> section of settings allowing you to upload a feature image for the activity.</li>
</ul>
<p><b>Custom Feature Image Settings</b>
<br>
The following settings are available when "Custom" <i>Feature Image</i> is selected:</p>
<p><b>Aspect Radio</b>
<br>
The aspect ratio of the area where the feature image will be shown. This setting controls the initial height of the toolbar when using an <i>Expanded</i> toolbar style, or the height of the feature image outside a <i>Standard</i> toolbar.</p>
<p><b>Upload a Feature Image</b>
<br>
Allows you to upload a feature image. Click the "Browse" button to select an image file from your computer. The selected image should be a maximum of 1440x1440, 1.5 MB, JPG or PNG format.</p>
<p><b>Wide Image</b>
<br>
The wide image to use to represent this activity on the dashboard when a "wide" item style is used.</p>
<ul>
<li><b>None</b> - Don't use a wide image.</li>
<li><b>Inherit from theme</b> - Use the provided <i>Wide</i> image from the theme.</li>
<li><b>Use feature image</b> - Use the provided <i>Feature Image</i> when a wide image is requested in an interface.</li>
<li><b>Custom</b> - Specify a wide image to use. Selecting this option enables the <i>Custom Wide Image Settings</i> section containing the settings to use for a wide image.</li>
</ul>
<p><b>Custom Wide Image Settings</b>
<br>
The following settings are available when "Custom" <i>Wide Image</i> is selected:</p>
<p><b>Upload a Wide Image</b>
<br>
Allows you to upload a wide image (16:9 aspect ratio recommended). Click the "Browse" button to select an image file from your computer. The selected image should be a maximum of 1440x1440, 1.5 MB, in JPG or PNG format.</p>
<p><br>
<b>Square Image</b>
<br>
The square image to use to represent this activity on the dashboard when a "square" item style is used.</p>
<ul>
<li><b>None</b> - Don't use a square image.</li>
<li><b>Inherit from theme</b> - Use the provided <i>Square</i> image from the theme.</li>
<li><b>Use wide image, cropped</b> - Use the provided <i>Wide</i> image when a square image is requested in an interface.</li>
<li><b>Use feature image, cropped</b> - Use the provided <i>Feature</i> image when a square image is requested in an interface.</li>
<li><b>Use legacy icon image</b> - Use your Andromo v4 icon image when a square image is requested in an interface. This option is only available for projects that were created in Andromo v4.</li>
<li><b>Custom</b> - Specify a square image to use. Selecting this option enables the <i>Custom Square Image Settings</i> section containing the settings to use for a square image.</li>
</ul>
<p><b>Custom Square Image Settings</b>
<br>
The following settings are available when "Custom" <i>Square Image</i> is selected:</p>
<p><b>Upload a Square Image</b>
<br>
Allows you to upload a square image (1:1 aspect ratio). Click the "Browse" button to select an image file from your computer. The selected image should be a maximum of 1440x1440, 1.5 MB, in JPG or PNG format.</p>
<p><b>Drawer Icon</b>
<br>
The icon you want to use to represent the activity on the navigation drawer and the dashboard when an "icon" item style is used. Select an icon from the dropdown. If you do not want an icon, you can select the first blank item from the list (after selection it will show "Nothing selected").</p>]]></content:encoded>
    </item>
    <item>
      <title>Download link problems</title>
      <description><![CDATA[<p>Problems Saving the Application File</p>
<p>Your android application can either be downloaded from the link in the build email that was sent to you, or using the Download item in the Action drop-down list next to your project on your My Projects page.</p>
<p>If you encounter a message about the file being "not commonly downloaded" refer to the App Download Problem in Desktop Browsers knowledge base article.</p>
<p>If you encounter a problem with the download link related to a specific browser, or security settings, try right-clicking on the download link and selecting "Save Link As..." as shown below (text may vary between browsers).</p>
<p></p>
<p> My Download Link[_cuted_]</p>]]></description>
      <pubDate>Sun, 02 Jun 2019 13:58:03 +0000</pubDate>
      <link>https://support.andromo.com/kb/i45-download-link-problems</link>
      <guid>https://support.andromo.com/kb/i45-download-link-problems</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h4><b>Problems Saving the Application File</b>
<br>
<br></h4>
<p>Your android application can either be downloaded from the link in the build email that was sent to you, or using the <i>Download</i> item in the <i>Action</i> drop-down list next to your project on your <i>My Projects</i> page.</p>
<p>If you encounter a message about the file being <b>"not commonly downloaded"</b> refer to the <a href="https://support.andromo.com/i46-app-download-problem-in-desktop-browsers">App Download Problem in Desktop Browsers</a> knowledge base article.</p>
<p>If you encounter a problem with the download link related to a specific browser, or security settings, try right-clicking on the download link and selecting <i>"Save Link As..."</i> as shown below (text may vary between browsers).</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/45/media/download_link_save_as_normal.png" alt="" data-file="___chdfid_12830___"></p>
<h4> <b>My Download Link Has Expired</b>
<br>
<br></h4>
<p>Download links that are sent via email will expire in 24 hours. After that period, you will receive an access denied message saying that your "Request has expired." If this case arises, you can download your application using the <i>Download</i> item in the <i>Action</i> drop-down list next to your project on your <i>My Projects</i> page.</p>]]></content:encoded>
    </item>
    <item>
      <title>Google Play: You can't charge for previously published free apps</title>
      <description><![CDATA[<p>If you've decided that you'd like to put your new application in Google Play, you'll need to decide whether you're planning to make the application free, or charge for it. This initial decision is fairly important given the rules of Google Play.</p>
<p>If you publish your application and make it free, you cannot at a later date start charging for the same application. This is one of the rules of Google Play. If you would like to start charging for the application, you need to create a new project in Andromo that contains the same information, and upload that to[_cuted_]</p>]]></description>
      <pubDate>Sat, 25 May 2019 19:21:24 +0000</pubDate>
      <link>https://support.andromo.com/kb/i51-google-play-you-can-t-charge-for-previously-published-free-apps</link>
      <guid>https://support.andromo.com/kb/i51-google-play-you-can-t-charge-for-previously-published-free-apps</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>If you've decided that you'd like to put your new application in <a href="http://play.google.com/" rel="nofollow">Google Play</a>, you'll need to decide whether you're planning to make the application free, or charge for it. This initial decision is fairly important given the rules of Google Play.</p>
<p>If you publish your application and make it free, you <b>cannot at a later date start charging for the same application</b>. This is one of the rules of Google Play. If you would like to start charging for the application, you need to create a new project in Andromo that contains the same information, and upload that to the market as a new application. (You may use the same name and information in Andromo.) You can also use this method to provide free and paid versions of an app that may be slightly different.</p>
<p>This rule also applies to applications you previously charged money for. Once they've been made free, you cannot start charging for them again. You will again be forced to create a new project.</p>
<p>Please note that these are the rules of Google Play. We didn't make the rules - we're just telling you what they are.</p>]]></content:encoded>
    </item>
    <item>
      <title>Setting Up Facebook Audience Network Ads</title>
      <description><![CDATA[<p>Introduction</p>
<p>Facebook Audience Network Ads represent another way for Andromo developers to monetize their Android Apps. Adding Facebook Audience Network banners and/or interstitials to your app is a very simple procedure much like other ad networks. If you're looking for information beyond what is provided in this article, refer to Facebook's Getting Started documentation. If needed, you can also contact their support department using their support contact form.</p>
<p>Note: Facebook's Audience Network only shows ads to users that are logged into the native Facebook app on their mobile device. As a result, fill rates can vary, so you may want to enable a second[_cuted_]</p>]]></description>
      <pubDate>Sat, 25 May 2019 23:16:10 +0000</pubDate>
      <link>https://support.andromo.com/kb/i57-setting-up-facebook-audience-network-ads</link>
      <guid>https://support.andromo.com/kb/i57-setting-up-facebook-audience-network-ads</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h4><b>Introduction</b></h4>
<p><a href="https://developers.facebook.com/docs/audience-network" rel="nofollow">Facebook Audience Network Ads</a> represent another way for <a href="https://www.andromo.com/en/" rel="nofollow">Andromo </a>developers to monetize their Android Apps. Adding Facebook Audience Network banners and/or interstitials to your app is a very simple procedure much like other ad networks. If you're looking for information beyond what is provided in this article, refer to Facebook's <a href="https://developers.facebook.com/docs/audience-network/getting-started" rel="nofollow">Getting Started</a> documentation. If needed, you can also contact their support department using their <a href="https://www.facebook.com/help/contact/515402665291918?hc_location=ufi" rel="nofollow">support contact form</a>.</p>
<p><b>Note:</b> Facebook's Audience Network only shows ads to users that are logged into the native Facebook app on their mobile device. As a result, fill rates can vary, so you may want to enable a second ad network that will be shown at times when no ad is available.</p>
<p>The steps needed are:</p>
<p>1. Register as a Facebook Developer
<br>
2. Create an App in Facebook
<br>
3. Create your Ad Placement IDs
<br>
4. Update your App's Basic Settings
<br>
5. Add your Placement ID(s) to your Andromo App
<br>
6. Build and Test your App
<br>
7. Publish your App for Review
<br>
8. Enter Payment Information</p>
<hr>
<h4><b>Register as a Facebook Developer</b></h4>
<p>In order to register as a Facebook developer you'll need a Facebook account that has also been verified.</p>
<p>1. Go to the <a href="https://developers.facebook.com/docs/audience-network" rel="nofollow">Facebook Developers</a> site and click the "Log In" button at the top of the page.</p>
<p>2. Log into Facebook using your account credentials, or if you don't have a Facebook account yet, click the "Sign up for Facebook" link.</p>
<p>3. Once you're logged in, click the "Register" button at the top of the page (if visible), which will require you to verify your account by providing a telephone number.</p>
<hr>
<h4><b>Create an App in Facebook</b></h4>
<p>If you've successfully registered as a Facebook developer the next step is to create an app in Facebook.</p>
<p>1. Go to the <a href="https://developers.facebook.com/docs/audience-network" rel="nofollow">Facebook Developers site </a>and click the green "Start Now" button.</p>
<p>2. On the "Link your mobile app or mobile website to a Facebook app" dialog, click the green "Create Facebook App" button.</p>
<p>3. On the "Create a New App ID" dialog enter the name of your app in the "Display Name" field, and click the "Create App ID" button.</p>
<p>4. If you see a "Security Check" dialog, follow the instructions and click "Submit".</p>
<p>5. Read Facebook's terms of service and if you agree, click the "Get Started" button.</p>
<hr>
<h4><b>Create your Ad Placement IDs</b></h4>
<p>Now that you've created your app, the next step is to create an Ad Placement ID for each of the types of ads you want to include in your app - banners and/or interstitials.</p>
<p><b>Creating a Banner Placement ID</b></p>
<p>1. Ensure "Audience Network" is selected from the list along the left side of the page.</p>
<p>2. Select the "Placements" tab and click the "Create Ad Placement" button.</p>
<p>3. In the "Name" field enter a name for the banner placement such as "banner_placement".</p>
<p>4. In the "Steps to Trigger Ad" field, describe how the ad will be shown. For example, "Shown on every activity in the app".</p>
<p>5. Under "Display Format", select "Banner".</p>
<p>6. Select "No" for "Refresh rate handled by mediation".</p>
<p>7. Select the desired "Refresh Interval".</p>
<p>8. Under "Status" select "Enabled".</p>
<p>9. Click the "Save" button.</p>
<p><br>
<b>Creating an Interstitial Placement ID</b></p>
<p>1. Ensure "Audience Network" is selected from the list along the left side of the page.</p>
<p>2. Select the "Placements" tab and click the "Create Ad Placement" button.</p>
<p>3. In the "Name" field enter a name for the interstitial placement such as "interstitial_placement".</p>
<p>4. In the "Steps to Trigger Ad" field, describe how the ad will be shown in your app based on the "Interstitial Ad Settings" you've configured in your project. For example, "Shown when navigating between activities at a time interval of 10 minutes".</p>
<p>5. Under "Display Format", select "Interstitial (App Only)".</p>
<p>6. Under "Status" select "Enabled".</p>
<p>7. Click the "Save" button.</p>
<hr>
<h4><b>Update your App's Basic Settings</b></h4>
<p>Once you've created your placement IDs, the next step is to provide your app's package name as indicated in step 2 - "Update Basic Settings" on Facebook's dashboard.</p>
<p>1. Select "Settings" from the list on the left side of the page.</p>
<p>2. Click the "+ Add Platform" button and select "Android".</p>
<p>3. Enter your Andromo app's package name in the "Google Play Package Name" field. You can find your app's package name on the "App Info" tab of your Andromo project under "Package Name". Normally it will be a value such as "com.andromo.devXXX.appXXX" or "net.andromo.devXXX.appXXX" where XXX is a number. If you're using a custom package name, you'll find it in the "Custom Package Name" field under "Professional Features". Enter that value without quotes.</p>
<p>4. Leave the rest of the fields blank and click the "Save Changes" button. You may see a warning if your app isn't live yet, but you can ignore it as stated on the dialog.</p>
<hr>
<h4><b>Add your Placement ID(s) to your Andromo App</b></h4>
<p>Now that you've created your app's ad placement ID(s) in your Facebook Developer account, the next step is to go to the Monetization tab of your Andromo project, enable the types of ads you want to include - "Facebook Banner Ads" and/or "Facebook Interstitial Ads", and enter the "Placement ID" values that have been created. You can find each "Placement ID" by selecting the "Placements" tab and looking under "Active placements".</p>
<hr>
<h4><b>Build and Test your App</b></h4>
<p>After you've enabled Facebook Audience Network and entered your Placement IDs, rebuild your app and test it until you start seeing test ads. It may take a few ad requests before ads start to be served to your app, so don't be alarmed if you don't see them right away.</p>
<hr>
<h4><b>Publish your App for Review</b></h4>
<p>In order for your app to be served public ads, it must be reviewed and approved by Facebook. In order for them to review your application, you need to submit your App Store URL. Your app will be ready for submission when you see step 3, "Placement Review" highlighted, and a section visible labeled "Audience Network - Update your App Store Information". Once your application has been published, click the "Submit Your App Store URL" button and enter the URL where your app has been published (such as it's Google Play URL).</p>
<hr>
<h4><b>Enter Payment Information</b></h4>
<p>Once your app is live as indicated on Facebook's developer page, you'll want to enter your Payment information. You can enter that information by selecting the "Payout" tab. Further information can be found in Facebook's <a href="https://www.facebook.com/help/audiencenetwork/103628146695524/" rel="nofollow">Payment Setup Guide</a>.</p>]]></content:encoded>
    </item>
    <item>
      <title>Adding a Twitter RSS Feed to your Android App</title>
      <description><![CDATA[<p>Adding a Twitter stream to your Android app is super easy with Andromo App Maker. Just follow these steps:</p>
<p>1. Open up your Andromo project (or create a new one). Click on the project name, or select 'Edit' from the Action drop-down list next to the project you want to work on...</p>
<p>http://www.andromo.com/projects/</p>
<p>2. Click on the 'Activities' tab</p>
<p>3. Click on the + Add an Activity button, and select 'RSS Feed' from the list to add a new RSS Feed Activity.</p>
<p>4. In the field labeled 'Activity Name', type whatever you like - e.g. 'Follow us on Twitter'</p>
<p>5. In[_cuted_]</p>]]></description>
      <pubDate>Sun, 26 May 2019 18:33:40 +0000</pubDate>
      <link>https://support.andromo.com/kb/i81-adding-a-twitter-rss-feed-to-your-android-app</link>
      <guid>https://support.andromo.com/kb/i81-adding-a-twitter-rss-feed-to-your-android-app</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>Adding a Twitter stream to your Android app is super easy with Andromo App Maker. Just follow these steps:</p>
<p>1. Open up your Andromo project (or create a new one). Click on the project name, or select 'Edit' from the Action drop-down list next to the project you want to work on...</p>
<p>http://www.andromo.com/projects/</p>
<p>2. Click on the 'Activities' tab</p>
<p>3. Click on the <b>+ Add an Activity</b> button, and select 'RSS Feed' from the list to add a new RSS Feed Activity.</p>
<p>4. In the field labeled 'Activity Name', type whatever you like - e.g. 'Follow us on Twitter'</p>
<p>5. In the field labeled 'RSS/Atom Feed URL', enter the following:</p>
<p>http://api.twitter.com/1/statuses/user_timeline.rss?screen_name=andromorocks</p>
<p>Be sure to replace 'andromorocks' with whatever your Twitter username is.</p>
<p>6. Click 'Save Changes'</p>
<p>That's it! Build your app and try it out. You've got a dynamically updating Twitter feed in your Android app, all with just a couple of clicks and a few minutes of your time...</p>]]></content:encoded>
    </item>
    <item>
      <title>Styles</title>
      <description><![CDATA[<p>The Styles tab allows you to customize the look of your app by choosing settings and colors for various elements including the action bar. If you'd like to make changes to your style choices, you can always return to this area and edit your selections.</p>
<p></p>
<p>App Colors</p>
<p>Note: These colors do not affect Website, Custom Page, or HTML Archive content. Some application elements may contain their own color settings which override these settings.</p>
<p>Backgrounds The color that will be used as the background in your app for areas that don't contain their own color settings. For example, this color is used as[_cuted_]</p>]]></description>
      <pubDate>Mon, 03 Jun 2019 14:19:24 +0000</pubDate>
      <link>https://support.andromo.com/kb/i83-styles</link>
      <guid>https://support.andromo.com/kb/i83-styles</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<p>The <i>Styles</i> tab allows you to customize the look of your app by choosing settings and colors for various elements including the action bar. If you'd like to make changes to your style choices, you can always return to this area and edit your selections.</p>
<hr>
<h4><b>App Colors</b></h4>
<p><b>Note:</b> These colors do not affect Website, Custom Page, or HTML Archive content. Some application elements may contain their own color settings which override these settings.</p>
<p><b>Backgrounds</b>
<br>
The color that will be used as the background in your app for areas that don't contain their own color settings. For example, this color is used as the background color of the RSS feed item list (see example image below).</p>
<p><b>Headings</b>
<br>
The color that will be used for any heading text in your app for areas that don't contain their own color settings. For example, this color is used as the heading text for an RSS feed item (see example image below).</p>
<p><b>Primary Text</b>
<br>
The color that will be used for any <i>body text</i> in your app for areas that don't contain their own color settings. For example, this color is used for an RSS feed item's text (see example image below).</p>
<p><b>Secondary Text</b>
<br>
The color that will be used for any text elements that require a secondary text style in your app for areas that don't contain their own color settings.</p>
<p><b>Dates</b>
<br>
The color that will be used for any dates in your app that don't contain their own color settings. For example, this color is used for the dates of an RSS feed item (see example image below).</p>
<hr>
<h4><b>Action Bar</b></h4>
<p><b>Action Bar Theme</b>
<br>
When choosing a theme, you should choose <i>Light</i> or <i>Light with Dark Action Bar</i> if you plan to pick bright background colors, otherwise you should choose <i>Dark</i>. The base theme is used for tons of little bits in your app as well as the colors in the action bar, so you don't have to select them all yourself. Choose from the following options:</p>
<ul>
<li><b>Light</b> - The <i>Light</i> Android system theme. Choose this theme if you're using bright background colors and want a light grey action bar and menu, with black text.</li>
<li><b>Dark</b> - The <i>Dark</i> Android system theme. This theme uses a black action bar and menu, with white text.</li>
<li><b>Light with Dark Action Bar</b> - A combination of the <i>Light</i> and <i>Dark</i> system themes. This theme contains light elements for things like backgrounds, but displays a dark action bar.</li>
<li><b>Upload Custom Theme File</b> - This option allows you to upload a custom theme file instead of using the default Light or Dark themes. You can create this file using th<span style="background-color: #ffffff;">e <a style="background-color: #ffffff;" href="http://jgilfelt.github.com/android-actionbarstylegenerator/#compat=sherlock" rel="nofollow">Android Action Bar Style Generator</a>.</span> Andromo requires that "Sherlock" be selected for it's "Style compatibility" setting. For more information about creating the style file, see the <span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://support.andromo.com/kb/application-settings/action-bar-style-generator">Action Bar Style Generator</a> </span>knowledge base article.</li>
</ul>
<p><b>Action Bar Style</b>
<br>
The style of the action bar when using one of the default system themes - <i>Light</i>, <i>Dark</i>, or <i>Light with Dark Action Bar</i>.
<br>
<b>Note:</b> If you're using a custom theme file, the equivalent setting is defined as the "Action bar style" when creating it.</p>
<ul>
<li><b>Solid</b> - Shows a solid action bar.</li>
<li><b>Transparent</b>- Shows a transparent style action bar. This option looks similar to solid, but displays a colored key line.</li>
</ul>
<p><b>Action Bar Mode</b>
<br>
The text mode to display on the action bar. Choose from:</p>
<ul>
<li><b>No text or activity navigation</b> - Shows no application or activity title text on the action bar. This option does not contain a navigation dropdown.</li>
<li><b>Show application name (no navigation)</b> - Shows the application name title text on the action bar for the dashboard, and all activities. This option does not contain a navigation dropdown.</li>
<li><b>Show activity name (full navigation)</b> - Shows the application or activity name title text on the action bar. This option includes the navigation dropdown.</li>
</ul>
<p><b>Override theme colors</b>
<br>
Enabling this setting allows you to set the text color shown in the action bar.</p>
<p><b>Action Bar Logo Image</b>
<br>
Show a logo image in the action bar instead of the application icon. To maintain compatibility between various screen sizes, we recommend a maximum width of 550 pixels (when not showing action bar text), and a general height of 60 pixels. The image will scale to fit the height of the action bar, so you can experiment with other sizes to suit your logo, and desired title text visibility.</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/83/media/style_cropped_normal.png" alt="" data-file="___chdfid_14047___"></p>]]></content:encoded>
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    <item>
      <title>How to use Intercom: Customer Messaging Platform in your app</title>
      <description><![CDATA[<p>Below we’ll show you how to install Intercom in your Andromo app. With Intercom, you will have live chat on your app.</p> <p> Create a free Intercom account. It comes with a free 14-day trial Choose a plan. Now head over to settings inside your Intercom account. Inside Settings, select Installation and drop down to “Android”. Copy your API Key and app ID. Log into your Andromo account. Open the project you wish to add Intercom to and then click on ‘Services’. Scroll down and click on “Enable Intercom”. 7. Hit ‘Save Changes’ and you’re done. </p>]]></description>
      <pubDate>Tue, 06 Aug 2019 13:50:35 +0000</pubDate>
      <link>https://support.andromo.com/kb/i88-how-to-use-intercom-customer-messaging-platform-in-your-app</link>
      <guid>https://support.andromo.com/kb/i88-how-to-use-intercom-customer-messaging-platform-in-your-app</guid>
      <author>Andromo App Maker</author>
      <dc:creator>Andromo App Maker</dc:creator>
      <content:encoded><![CDATA[<p><span style="font-weight: 400;">Below we’ll show you how to install Intercom in your Andromo app. With Intercom, you will have live chat on your app.</span></p>
<div style="margin-left: 2em">
<ol>
<li><span style="font-weight: 400;">Create a free Intercom account. It comes with a free 14-day trial</span> <span style="font-weight: 400;"><br>
<br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/1.jpg" alt="" width="650" data-file="___chdfid_4916___">
<br>
<br></span></li>
<li><span style="font-weight: 400;">Choose a plan.
<br>
<br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/photo_2019-08-06_09-22-00.jpg" alt="" width="650" data-file="___chdfid_4917___">
<br>
<br></span></li>
<li><span style="font-weight: 400;">Now head over to settings inside your Intercom account.
<br>
<br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/3.jpg" alt="" width="650" data-file="___chdfid_4918___">
<br>
<br></span></li>
<li>Inside Settings, select Installation and drop down to “Android”. Copy your API Key and app ID.
<br>
<br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/4.jpg" alt="" width="650" data-file="___chdfid_4919___">
<br>
<br></li>
<li>
<p><span style="font-weight: 400;">Log into your Andromo account. Open the project you wish to add Intercom to and then click on ‘Services’.</span>
<br>
<span style="font-weight: 400;"><br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/6.png" alt="" width="650" data-file="___chdfid_4921___">
<br>
<br></span></p>
</li>
<li>
<p><span style="font-weight: 400;">Scroll down and click on “Enable Intercom”.
<br>
<br>
<img src="//s3.amazonaws.com/chd-data/data/andromo/items/88/media/5.png" alt="" width="650" data-file="___chdfid_4920___">
<br>
<br>
7. Hit ‘Save Changes’ and you’re done.</span></p></li></ol></div>]]></content:encoded>
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    <item>
      <title>Getting Started With Andromo</title>
      <description><![CDATA[<p>The 10,000 Foot View of Andromo.com</p>
<p>Andromo.com is a website that allows you to take an idea and transform it into an Android app in three easy steps:</p>
<p>1. Create a project: Each project you create within your Andromo account represents one app. To create an Android app using Andromo, you need to create a project. 2. Add activities to your project: Activities are what give your app functionality. In order for your app to do anything you need to add activities to it. 3. Build your Project: Building your project will generate your Android app. When you are done, or[_cuted_]</p>]]></description>
      <pubDate>Mon, 03 Jun 2019 14:18:00 +0000</pubDate>
      <link>https://support.andromo.com/kb/i8-getting-started-with-andromo</link>
      <guid>https://support.andromo.com/kb/i8-getting-started-with-andromo</guid>
      <author>Anastasiia Zhuchenko</author>
      <dc:creator>Anastasiia Zhuchenko</dc:creator>
      <content:encoded><![CDATA[<h1>The 10,000 Foot View of Andromo.com</h1>
<p><a href="http://www.andromo.com/?utm_source=kb_getting_started&amp;utm_medium=kb&amp;utm_content=first_link&amp;utm_campaign=andromo" target="_blank" rel="nofollow">Andromo.com</a> is a website that allows you to take an idea and transform it into an Android app in three easy steps:</p>
<p>1. <b>Create a project</b>: Each project you create within your Andromo account represents one app. To create an Android app using Andromo, you need to create a project.
<br>
2. <b>Add activities to your project</b>: Activities are what give your app functionality. In order for your app to do <b>anything</b> you need to add activities to it.
<br>
3. <b>Build your Project</b>: Building your project will generate your Android app. When you are done, or when you want to test, you need to build your project via the Build tab. This will generate an APK file which you can install on your Android device.</p>
<p>You can also watch this short video which will walk you through the process:
<br>
<iframe src="//www.youtube.com/embed/HguXVfPgpBY" width="560" height="314" allowfullscreen="allowfullscreen"></iframe> </p>
<h1>In More Detail</h1>
<h2>Projects</h2>
<p>As mentioned above, a project within Andromo represents an Android app. If you want to create an Android app using Andromo you need to create a project first.</p>
<p>To create a project, log into your Andromo account and visit your <a href="http://www.andromo.com/projects?utm_source=kb_getting_started&amp;utm_medium=kb&amp;utm_content=projects_link&amp;utm_campaign=andromo" target="_blank" rel="nofollow">projects page</a></p>
<p>There you will see a large green button that you can click to create a new project:</p>
<p><img src="http://support.andromo.com/help/assets/befb7e64343035722236de7b6272f8ad44da4376/new-project-button_normal.png" alt=""></p>
<p>After you click this button you will be prompted to name your project. The name of your project will be what your end user sees on their Android device. Don't be too concerned with your project name at first -- you can always change it later.</p>
<h2>Activities</h2>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/8/media/activities-tab_normal.png" alt="" data-file="___chdfid_4463___"></p>
<p>Activities are what give your Android app functionality. Without any activities your Android app won't do anything, so the first thing that you want to do after creating your project is go to the Activities tab.</p>
<p>To add an activity, just click the <b>Add an Activity</b> button. There are 19 different activity types that you can use in your app, from the <b>About Activity</b> to the <b>YouTube Activity</b>. These activities are the main tools that you have at your disposal when creating your app. You can add as few or as many activities to your app as you want, but you'll probably want at least four.</p>
<p>See the <a href="https://support.andromo.com/s1-general/knowledgebase/top/c3-activities" target="_blank"><b>Activities Knowledge Base</b> </a>section for more information on the different activity types available to you and how you can make use of them.</p>
<h2>Building</h2>
<p>Building is the process of transforming your Andromo project into an Android APK. An Android APK is a single file that represents your Android app. This is the file that your end user will install onto their Android device and then execute in order to use your app. When you are satisfied with your app, or when you want to test what you have created so far, you need to visit the build tab to generate your Android APK.</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/8/media/build-tab_normal.png" alt="" data-file="___chdfid_4464___"></p>
<p>Building your project is very easy, simply click the big green <span style="background-color: #999999;"><code><span style="background-color: #d1c9c9;">Build My App</span></code></span> button on the Build tab, and Andromo will start building your app.</p>
<p>Once the build process has completed you will be emailed a link to your Android APK file. A download link will also be made available in the Action button next to that <a href="http://andromo.com/projects/" rel="nofollow">project </a>at Andromo.com.</p>
<p>While your app is building, the project list will look like this:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/8/media/still-building_normal.png" alt="" data-file="___chdfid_4465___"></p>
<p>If you refresh your browser after the app is done building, you can download the APK using the Action button:</p>
<p><img src="//s3.amazonaws.com/chd-data/data/andromo/items/8/media/ready-to-download_normal%20%281%29.png" alt="" data-file="___chdfid_4466___"></p>
<p>Once you have the link to your Android APK you can <a href="https://support.andromo.com/i43-how-to-install-your-app-onto-a-device">install </a>your app on your Android device and <a href="https://support.andromo.com/i47-how-to-put-your-app-in-google-play">publish your app to Google Play.</a></p>
<h2>Helpful Links</h2>
<p>Here are some links that will help you make the most out of <a href="http://www.andromo.com/?utm_source=kb_getting_started&amp;utm_medium=kb&amp;utm_content=last_link&amp;utm_campaign=andromo" target="_blank" rel="nofollow">Andromo</a>:</p>
<ul>
<li><a href="http://www.andromo.com/pricing" target="_blank" rel="nofollow">Andromo Pricing</a></li>
<li><span style="background-color: #ffffff;"><a style="background-color: #ffffff;" href="http://support.andromo.com/home">Andromo Support</a></span></li>
<li><a href="http://support.andromo.com/kb">Andromo Knowledge Base</a></li>
<li><a href="http://forums.andromo.com/" rel="nofollow">Andromo Forums</a></li>
<li><a href="http://blog.andromo.com/" rel="nofollow">Andromo Blog</a></li>
<li><a href="http://www.youtube.com/channel/UC4IkhQRYBmKEsyi82FuIZHw" rel="nofollow">Andromo YouTube Channel</a></li></ul>]]></content:encoded>
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