The Audio Activity allows you to play audio files within the application.
To add an Audio activity to your project: start editing your project and go to the Activities tab. Under Add an Activity, click the Audio icon to create a new activity.
The name for this activity. The name will appear on the dashboard and as the activity's title on the action bar. It can be whatever you want. For example: "Rocking Guitar Solos"
A few words describing this activity. This text may be displayed on the dashboard as a subtitle when it's Show Subtitle Text setting is enabled.
A relative index that controls the order of the activities in your application. The position affects where your activity is displayed on the dashboard and in the action bar drop down. You can use any value you want; all that matters is how the value compares to the position indexes of other activities.
For more information on this setting please read: How to change the order of the icons on the dashboard
This shows the icon that will be used to represent this activity on the dashboard.
This is where you can select the icon that will be used to represent this activity on the dashboard.
The Audio activity supports two different player modes: Music Player, and Sound Board.
The Music Player mode is intended for presenting your audio as an album of songs or playlist. It is a more appropriate interface when you're presenting longer tracks where the ability to pause and seek is useful.
- media controls are visible (the Play/Pause button, seek bar, etc.)
- when one track finishes, the next track automatically begins playing by default
- the currently playing track will continue to play when you exit the activity
Here is an example of an Audio activity in Music Player mode:
The Sound Board mode presents your audio as a list of sounds. It is a more appropriate interface when you're presenting short sounds where pausing and seeking are not important.
- no media controls
- when one track finishes, playback ends by default
- the currently playing track is stopped when you exit the activity
Here is an example of an Audio activity in Sound Board mode:
This checkbox controls whether the following three items will appear in the context menu when someone long-presses on an audio track in the list:
- Set as ringtone
- Set as notification sound
- Set as default alarm sound
Setting a ringtone involves copying the audio file to external storage on the user's device. (Audio tracks that are hosted on a remote web server will be downloaded to the user's device.)
Note: because users have full access to any files within external storage, enabling this setting effectively gives the user access to your audio files.
The color that will be used for the titles in the track list.
The color that will be used for the descriptions in the track list.
This shows the (optional) background image that will be displayed behind the list of audio tracks.
This is where you can select a background image that will be displayed behind the list of audio tracks.
You can have Andromo apply an effect to your background image, for example to make the text easier to read.
Does not apply any effect to your image (your image remains unchanged).
Overlays a translucent layer over your image, giving it a subtle "frosted" look that helps improve the contrast of text without changing the colors in your original background image too much.
Converts your image to greyscale and reduces its intensity, resulting in a cool dark background that works well with the standard text colors.
The Audio Playlist section only appears once the Audio activity has been saved.
The list of audio tracks in the activity will appear here. You may add new audio tracks to the list by clicking the Add Audio Track button.
Once you're finished entering the above information, click on the 'Save Changes' button to create your Audio activity, and begin the process of adding audio tracks.
Once you've created your Audio activity, the next step is to start adding audio tracks.
See Audio Tracks for information about the audio track settings.
See Streaming Audio.
See Audio File Sizes.